Grimdarklul
Noob
Going to start a thread for some combos, feel free to post anything you have learned, found, or recorded.
RESOURCES:
MK11 CHARACTER DISCORDS
GERAS KOMBAT ACADEMY
Notations:
Front Punch=1
Back Punch=2
Front Kick=3
Back Kick=4
F=Forward
D=Down
B=Back
U=Up
JIK=Jump In Kick
U/F=Up Forward
U/B=Up Back
KB=Krushing Blow
AMP=Meter Burn
FB=Fatal Blow
MD=Micro Dash
Tournament Variations:
-New Era-
Stepping it Back [x2]
Sand Pillar
-Infinite Warden-
Quick Sand
Gauntlet of the Ages
Bed of Spikes
-INFINITE WARDEN-
MID-SCREEN:
-METERLESS-
F212, DB1 (BNB)
F1-1+3 = 58.50 - Gap Closer, and ranged punish on slower moves. See enders below.
F22 = 77.50 - Can catch lacking opponents off guard, don't rely on this, can do F2 Throw for a pseudo mix-up.
11 xx BF1 = 90.01- Poor man combo. Better options.
F21 xx BF1 = 100.01 - Poor man combo. Better options.
111 = 111.68 - Solid punish, fast, High, High, Overhead.
4 xx BF1 = 113.70 - Anti-Air off reads, solid in corner, better applied as an extender off bar.
F32 = 116.50 - Gap closer. Fast. Can catch opponents in air. Can be applied elsewhere. Not safe.
241 = 121.68 - Decent. Overhead string, can be applied as a mix-up. High, Low, Overhead.
F212 = 121.68 - Go to SAFE string. Hit Confirms. Mid, Mid, High.
F1-1+3 xx 4 = 121.68 - Easy. KB off Kounter.
F22-1+3 = 167.75 - Unsafe. But this has some good applications, with the low rock, and has a Kounter KB. Mid, Low.
11 xx BF2 = 174.85 - Decent combo in certain situations. High start.
11 xx DB1 = 179.36 - The 50/50 mixup! High, High, Low.
F1-1+3 xx FB2 = 184.85 - Better OKI. Reversed input for ender. Starts High.
F21 xx BF2 = 184.85 - OPTIMAL with bar. Mid, Mid.
F1-1+3 xx DF1 = 189.36 - Most Damage. Reversed input for ender. Starts High.
F21 xx DB1 = 189.36 - Decent mix-up. Better options. Mid, Mid, Low.
111-1+3 = 197.41 - Solid combo. KB potential. All HIGH!
4 xx BF2 = 203.00 - Anti-Air off reads, solid in corner, better applied as an extender off bar. High.
4 xx DB1 = 207.75 - Anti-Air off reads. Okay mid screen. High.
-1 BAR-
11 xx BF2 (AMP), DASH CANCEL F212 xx BF2
B22 xx BF2 (AMP), F1-1+3 = 245 (restand back to mid)
B22 xx BF2 (AMP), F32 =282 (pushes forward and knockdown)
B22 xx BF2 (AMP), F1-1+3-4 = 286 (restand back to mid further)
B22 xx BF2 (AMP), DASH F22-1+3 = 316 (pushes forward, knockdown)
B22 xx BF2 (AMP), F1-1+3 xx DB1 = 330 (knockdown back to mid distance)
B22 xx BF2 (AMP), DASH 111-1+3 = 335 (throw back to mid-far distance)
B22 xx BF2 (AMP), DASH F3 xx BF1 (AMP), D2 D2, F1-1+3 xx DB1 = 395
F212, MD F1 xx BF2 (AMP), F1-1+3 xx DB1 = 336 (knockdown back to mid distance)
F212, MD F1 xx BF2 (AMP), DASH 111-1+3 = 340 (throw back to mid-far distance)
F21 xx BF2 (AMP), DASH 4 xx BF2 OPTIMAL BNB
(All these can be done with kombo starter 11, or F21 for less damage.
Most of the above can be applied with f212, with microdash f1 or in the corner off f1, further testing needed.)
CORNER:
F212, F212 xx BF2
-1 BAR-
F212, F212 xx BF2 (AMP), 4 xx BF2
-2 BAR-
11 xx BF2 (AMP), DASH CANCEL F3 xx BF1 (AMP), D2, 4 xx BF2
B22 xx BF2 (AMP), DASH F3 xx BF1 (AMP), D2 D2, F1-1+3 xx DB1 = 395
F212, MDf1 xx BF2 (AMP), F1-1+3 xx DB1 = 336 (knockdown back to mid distance)
F212, MDf1 xx BF2 (AMP), DASH 111-1+3 = 340 (throw back to mid-far distance)
F212, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, F1 1+3 xx BF2
F21 xx BF2 (AMP), DASH F3 xx BF1 (AMP), DASH D2, D2. F1-1+3, 4/FB2/FD1 Reversed input for ender.
JUMP IN:
-1 BAR-
JIK, F3 xx BF2 (AMP), DASH 111-1+3 = 381.07
JIK (crossover), 4 xx BF2 (AMP), DASH 111-1+3 = 399.07
JIK (crossover), 4 xx BF2 (AMP), F3 xx BF2 = 388.60
-2 BAR-
JIK, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, JIK = 454.22
JIK, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, DASH, D2 = 468.03
JIK, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, DASH, F3 xx BF2 = 471.90
JIK, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, DASH, F1 xx BF2 = 474.38
JIK, B22 xx BF2 (AMP), DASH F3 xx BF1 (AMP), D2, D2, F1-1+3 xx DB1 = 406
-FATAL BLOWS- (MID SCREEN OR CORNER)
JIK (crossover), 4 xx BF2 (AMP), MD 4, Fatal Blow = 536.73
JIK, F3 xx BF2 (AMP), MD 4, Fatal Blow = 518.73
-NEW ERA-
MID-SCREEN:
-METERLESS-
F212 xx DF3
F212 xx DF3, DB1F = 243.71 (Raiden, Jax, Shao Kahn, Geras, Kotal Kahn, Kollector)
-1 BAR-
11 xx BF1, D2, F212 xx BF2
-2 BAR-
JUMP IN:
11 xx BF1 (AMP), D2, D2, JiD2, F3~BF2 = 284.74
24 xx BF1 (AMP), WALK FORWARD, D2, D2, DASH, F21 xx BF2 = 266.33
-CORNER-
F212 xx DF3B, D1, 24 xx BF2
F212 xx DF3B, D1, F212 xx BF1 (AMP), D2, B22 xx BF2 = 355.61
F212 xx DF3B, D1, 24 xx DF3B (AMP), then stagger F3 into B4 launch
J3, D1, F212 xx BF1 (AMP), D2, D2, F1-1+3-4 = 351.96
24 xx BF1 (AMP), D2, J3, B22 xx BF2 = 298.16
11 xx BF1 (AMP), D2, D2, J3, F212 xx BF2 = 312.20
B22 xxBF1 (AMP), D2, J3, B22 xx BF2 = 318.32
RESOURCES:
MK11 CHARACTER DISCORDS
GERAS KOMBAT ACADEMY
Notations:
Front Punch=1
Back Punch=2
Front Kick=3
Back Kick=4
F=Forward
D=Down
B=Back
U=Up
JIK=Jump In Kick
U/F=Up Forward
U/B=Up Back
KB=Krushing Blow
AMP=Meter Burn
FB=Fatal Blow
MD=Micro Dash
Tournament Variations:
-New Era-
Stepping it Back [x2]
Sand Pillar
-Infinite Warden-
Quick Sand
Gauntlet of the Ages
Bed of Spikes
-INFINITE WARDEN-
MID-SCREEN:
-METERLESS-
F212, DB1 (BNB)
F1-1+3 = 58.50 - Gap Closer, and ranged punish on slower moves. See enders below.
F22 = 77.50 - Can catch lacking opponents off guard, don't rely on this, can do F2 Throw for a pseudo mix-up.
11 xx BF1 = 90.01- Poor man combo. Better options.
F21 xx BF1 = 100.01 - Poor man combo. Better options.
111 = 111.68 - Solid punish, fast, High, High, Overhead.
4 xx BF1 = 113.70 - Anti-Air off reads, solid in corner, better applied as an extender off bar.
F32 = 116.50 - Gap closer. Fast. Can catch opponents in air. Can be applied elsewhere. Not safe.
241 = 121.68 - Decent. Overhead string, can be applied as a mix-up. High, Low, Overhead.
F212 = 121.68 - Go to SAFE string. Hit Confirms. Mid, Mid, High.
F1-1+3 xx 4 = 121.68 - Easy. KB off Kounter.
F22-1+3 = 167.75 - Unsafe. But this has some good applications, with the low rock, and has a Kounter KB. Mid, Low.
11 xx BF2 = 174.85 - Decent combo in certain situations. High start.
11 xx DB1 = 179.36 - The 50/50 mixup! High, High, Low.
F1-1+3 xx FB2 = 184.85 - Better OKI. Reversed input for ender. Starts High.
F21 xx BF2 = 184.85 - OPTIMAL with bar. Mid, Mid.
F1-1+3 xx DF1 = 189.36 - Most Damage. Reversed input for ender. Starts High.
F21 xx DB1 = 189.36 - Decent mix-up. Better options. Mid, Mid, Low.
111-1+3 = 197.41 - Solid combo. KB potential. All HIGH!
4 xx BF2 = 203.00 - Anti-Air off reads, solid in corner, better applied as an extender off bar. High.
4 xx DB1 = 207.75 - Anti-Air off reads. Okay mid screen. High.
-1 BAR-
11 xx BF2 (AMP), DASH CANCEL F212 xx BF2
B22 xx BF2 (AMP), F1-1+3 = 245 (restand back to mid)
B22 xx BF2 (AMP), F32 =282 (pushes forward and knockdown)
B22 xx BF2 (AMP), F1-1+3-4 = 286 (restand back to mid further)
B22 xx BF2 (AMP), DASH F22-1+3 = 316 (pushes forward, knockdown)
B22 xx BF2 (AMP), F1-1+3 xx DB1 = 330 (knockdown back to mid distance)
B22 xx BF2 (AMP), DASH 111-1+3 = 335 (throw back to mid-far distance)
B22 xx BF2 (AMP), DASH F3 xx BF1 (AMP), D2 D2, F1-1+3 xx DB1 = 395
F212, MD F1 xx BF2 (AMP), F1-1+3 xx DB1 = 336 (knockdown back to mid distance)
F212, MD F1 xx BF2 (AMP), DASH 111-1+3 = 340 (throw back to mid-far distance)
F21 xx BF2 (AMP), DASH 4 xx BF2 OPTIMAL BNB
(All these can be done with kombo starter 11, or F21 for less damage.
Most of the above can be applied with f212, with microdash f1 or in the corner off f1, further testing needed.)
CORNER:
F212, F212 xx BF2
-1 BAR-
F212, F212 xx BF2 (AMP), 4 xx BF2
-2 BAR-
11 xx BF2 (AMP), DASH CANCEL F3 xx BF1 (AMP), D2, 4 xx BF2
B22 xx BF2 (AMP), DASH F3 xx BF1 (AMP), D2 D2, F1-1+3 xx DB1 = 395
F212, MDf1 xx BF2 (AMP), F1-1+3 xx DB1 = 336 (knockdown back to mid distance)
F212, MDf1 xx BF2 (AMP), DASH 111-1+3 = 340 (throw back to mid-far distance)
F212, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, F1 1+3 xx BF2
F21 xx BF2 (AMP), DASH F3 xx BF1 (AMP), DASH D2, D2. F1-1+3, 4/FB2/FD1 Reversed input for ender.
JUMP IN:
-1 BAR-
JIK, F3 xx BF2 (AMP), DASH 111-1+3 = 381.07
JIK (crossover), 4 xx BF2 (AMP), DASH 111-1+3 = 399.07
JIK (crossover), 4 xx BF2 (AMP), F3 xx BF2 = 388.60
-2 BAR-
JIK, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, JIK = 454.22
JIK, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, DASH, D2 = 468.03
JIK, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, DASH, F3 xx BF2 = 471.90
JIK, 4 xx BF2 (AMP), 4 xx BF1 (AMP), D2, D2, DASH, F1 xx BF2 = 474.38
JIK, B22 xx BF2 (AMP), DASH F3 xx BF1 (AMP), D2, D2, F1-1+3 xx DB1 = 406
-FATAL BLOWS- (MID SCREEN OR CORNER)
JIK (crossover), 4 xx BF2 (AMP), MD 4, Fatal Blow = 536.73
JIK, F3 xx BF2 (AMP), MD 4, Fatal Blow = 518.73
-NEW ERA-
MID-SCREEN:
-METERLESS-
F212 xx DF3
F212 xx DF3, DB1F = 243.71 (Raiden, Jax, Shao Kahn, Geras, Kotal Kahn, Kollector)
-1 BAR-
11 xx BF1, D2, F212 xx BF2
-2 BAR-
JUMP IN:
11 xx BF1 (AMP), D2, D2, JiD2, F3~BF2 = 284.74
24 xx BF1 (AMP), WALK FORWARD, D2, D2, DASH, F21 xx BF2 = 266.33
-CORNER-
F212 xx DF3B, D1, 24 xx BF2
F212 xx DF3B, D1, F212 xx BF1 (AMP), D2, B22 xx BF2 = 355.61
F212 xx DF3B, D1, 24 xx DF3B (AMP), then stagger F3 into B4 launch
J3, D1, F212 xx BF1 (AMP), D2, D2, F1-1+3-4 = 351.96
24 xx BF1 (AMP), D2, J3, B22 xx BF2 = 298.16
11 xx BF1 (AMP), D2, D2, J3, F212 xx BF2 = 312.20
B22 xxBF1 (AMP), D2, J3, B22 xx BF2 = 318.32
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