PurpleShine84
Noob
Okey guys,
right now I am working with GA in the lab, and I am wondering how you do the best Jump in Punch on block because I dont see anything good here actually, seeing the fact that his best one is J3 is leaving him at -2 on block.... so I know this game is different then MK of course, but it makes it so stiff somehow. For example, if I do a low normal arrow on hit (take aim), it should give me 84 on hit (which is insane I think but whatever), from jump range(sweep range) I thought this should give me a nice jump in punch, untill I looked to what I was already thinking: there is a gap, so there is no real connection between the JIP and a follow up combo attack move on block... his 1 leaves him at - 10, his 2 at -6, so they are also not the best options... what do you guys do after a 84 frame advantage on hit in sweep range??? Or is this just NRS trolling us..? IS IT ACTUALLY WISE TO DO A JUMP IN PUNCH AT ALL IN THIS GAME (maybe yes for other chars but for green arrow?) ??
right now I am working with GA in the lab, and I am wondering how you do the best Jump in Punch on block because I dont see anything good here actually, seeing the fact that his best one is J3 is leaving him at -2 on block.... so I know this game is different then MK of course, but it makes it so stiff somehow. For example, if I do a low normal arrow on hit (take aim), it should give me 84 on hit (which is insane I think but whatever), from jump range(sweep range) I thought this should give me a nice jump in punch, untill I looked to what I was already thinking: there is a gap, so there is no real connection between the JIP and a follow up combo attack move on block... his 1 leaves him at - 10, his 2 at -6, so they are also not the best options... what do you guys do after a 84 frame advantage on hit in sweep range??? Or is this just NRS trolling us..? IS IT ACTUALLY WISE TO DO A JUMP IN PUNCH AT ALL IN THIS GAME (maybe yes for other chars but for green arrow?) ??