Scoot Magee
But I didn't want to dash
This has been talked about before by other GA players like 7L if I remember correctly.
There's a specific rhythm that allows you to cover most of the options GA has in his F2D13 string. After the f2 you block low then high ~ low. This will cover the overhead (which will always come out faster) and the low arrow option. If done correctly this is very consistent and pretty much makes anything besides the ice arrow useless within this string if you're looking for some type of 50/50 guess situation.
The reason the ice arrow is still useful is because you can F2D1 xx overhead arrow (jumping downward shot) to counter a person that is using fuzzy guard on that string. Ice is the only arrow that wont whiff over a crouching characters head from that distance during the string. Still though, you have to know that they are trying to fuzzy guard the string.
There's still options with other arrows during the F2D13 string, I'm not saying they're useless. This is just in regards to people using arrows for advantage setups with electric and normal arrows. If people learn to Fuzzy the string correctly then GA players won't really have a reason to not finish the string before canceling into an arrow for followup pressure.
Honestly I only made the thread because I never see anyone guard the string like this. Pretty much everyone seems to just guess if it's going to be a low arrow or an overhead. I don't play that many different people so I could just be under a rock but it's useful info regardless.
There's a specific rhythm that allows you to cover most of the options GA has in his F2D13 string. After the f2 you block low then high ~ low. This will cover the overhead (which will always come out faster) and the low arrow option. If done correctly this is very consistent and pretty much makes anything besides the ice arrow useless within this string if you're looking for some type of 50/50 guess situation.
The reason the ice arrow is still useful is because you can F2D1 xx overhead arrow (jumping downward shot) to counter a person that is using fuzzy guard on that string. Ice is the only arrow that wont whiff over a crouching characters head from that distance during the string. Still though, you have to know that they are trying to fuzzy guard the string.
There's still options with other arrows during the F2D13 string, I'm not saying they're useless. This is just in regards to people using arrows for advantage setups with electric and normal arrows. If people learn to Fuzzy the string correctly then GA players won't really have a reason to not finish the string before canceling into an arrow for followup pressure.
Honestly I only made the thread because I never see anyone guard the string like this. Pretty much everyone seems to just guess if it's going to be a low arrow or an overhead. I don't play that many different people so I could just be under a rock but it's useful info regardless.