Lex impressions...he's faster than I thought he'd be on his normals and his dash is good. Theres a reason though...all his traps and screen control specials have biiiiig startup and he's mad punishable. Plus he is a huge target for AA, but thankfully his sky fall ax is ENORMOUS and gives you a good shot against AA because its fast and crosses up from a good ways out. Lex's traps are good and I kept trying to setup stuff with land mine and orbital strike for a combo but it takes SO long to orbital strike that it wont combo into a landmine held opponent for me.
He will be good but dont expect to turn him into dormammu with the orbital strike and mines for screen control. Best use I found for mines were to dash out and toss and use them for Oki by setting them up behind folks after they fell so I could pressure their front . Which way do you roll son? They seem best for that.
Expect to back dash a LOT with him. His combos felt small and that sloooooow move he kept missing in that video of the players using him? Yeah thats a chargeable move that causes a bounced launcher state. Its not fast even at minimal charge, but someone was pounding and holding too much in that vid. Its doable, but throw it raw and you'll likely get ate.
His electric lance is a good super though and decent in combos. His armor gimmick isn't nearly as good as we'd hoped though. You charge it and each level is good to withstand so much damage with level 3 being 100% but I think each level still only absorbs 1 hit.
Lex is alright, but you'll be running if you try to use traps for more than Oki. I like pulling them into his fast normals a lot though and using him as a short combo, high mixup dude. Dash up short combo or vacuum into short combo, mine trap their oki rinse repeat.