skater11
The saltiest
First things first, here's a video for you all to watch:
Can't fit much text into the video's transition screens as I'd like to so let me further explain. The AI is set to "Movement: Jump Forward". The first combo shown in the video, the 78% reset, I was able to pull it off with that specific combo into 11close SG into NE reload. At this point the opponent's option is to run forward and get away from the grenade, armor, or even tech roll into run/jump?(needs further testing). Or block, In which case Sonya gets to reload in front of the opponent's face safely. "Well why wouldn't you just go for the DMG?", I also show the 54% you can get off 2 grenades(Second combo in video). Also, the reload isn't entirely necessary, this is where mind games come into play, you can tap down down to maybe fool the opponent to armor if you wish to. OR even settle for EX reload to be plus and pressure/chip the opponent. Once again, this is an OKI situation not really tech but I thought I'd share. It's also worth nothing that with 2134 ender you are safe to throw out a close grenade and start pressure because the opponent is unable to tech roll into jump either.
THE OPPONENT IS UNABLE TO JUMP AS YOU ARE RELOADING!!
@Aizen Taicho
@Ayase Chihaya
@FCP/EMP SCAR
@Gustavness
@Jer
@MyronJ
@scarsunseen
@STB MrAquary
@Tony at Home
@All other Demo Sonya players
THE OPPONENT IS UNABLE TO JUMP AS YOU ARE RELOADING!!
@Aizen Taicho
@Ayase Chihaya
@FCP/EMP SCAR
@Gustavness
@Jer
@MyronJ
@scarsunseen
@STB MrAquary
@Tony at Home
@All other Demo Sonya players