Nexallus
From Takeda to Robin
This video here is by Maximillian who is a great streamer and YouTuber. He covers the basics of Injustice 2 in his video (all credit for this goes to him and his team).
For those who do not want to watch the video, here's an Introduction followed by all the information you need to know for Injustice 2.
As far as I can tell, Injustice 2 will be centered more around a balanced style of play between rushdown and zoning.
Rushdown is centered around a close ranged in-your-face style of play, while Zoning invloves using either projectiles or long ranged normal moves/strings to keep your opponent at the distance your character plays at the best. Keep in mind that there are always ways around this style of play.
In the Test Your Might forums, we use a universal notation for controller buttons that follow in this format:
(Notation)=(Xbox One)/(PS4)
1 = X/SQUARE
2 =Y/TRIANGLE
3=A/'X'
4(Trait)=B/CIRCLE
Directionals:
(Notation)=(Direction)
D = Down
U = Up
B = Back
F = Forward
J = Jump
ji = Jump in attack
So with this notation, F2 would mean pushing the D-Pad or Left Thumbstick forward and then pressing Y for Xbox One or TRIANGLE for PS4.
Control Details and Display:
When using a controller, if you do not use claw hand-formation, it is better to use the d-pad as it is more crisp for inputs when compared the the thumbstick (this is because deadzones are disabled in NRS games).
Be sure to disable Release Check (negative edge)! What this controller option actually does is, rather than inputs being registered on button-press, they are inputted upon button-release. This can really mess up your inputs and it is always on by default in NRS games.
To perform a special move at the end of strings (aka cancel into a special move), input the special move RIGHT AFTER the string is inputted. Do NOT wait for your character's animation to play out before inputting a special move.
Be sure you have set your screen to 'Game Mode' in order to reduce your visual input delay. This is usually a display option or display mode, but it can also be found under 'Advanced Settings' or just the Settings. The best screen to use would be an ASUS Gaming Monitor which is what all Injustice 2 Tournament monitors will be.
New to Injustice 2:
Injustice 2 includes new features, such as a Meterburn-Roll which involves using a bar of meter to instantly roll towards or even through your opponent. This can be very effective against zoning. Another feature is a Double Meterburn flip-out which gives you a chance to well, flip-out of juggle combos for 2-bara of meter. Keep in mind that this can be punished if the opponent sees this coming.
Here are the returning features in Injustice 2 which include:
A free combo breaker which can be used to gain health back depending on both players meter. This can only be used once per-game and can only be used on the red part of your health bar.
F3 and B3 are universal wall-bounces that can be meterburned for armor, or double meterburned for use mid-strings (not recommended).
4 is just the trait button and that is about it. D3 is the sweep attack and is a low. D2 is an uppercut which are usually the go to anti-air move for many characters, however some characters use other normals as a more effective anti-air (Doctor Fate uses a standing 1 for example).
D1 is usually the fastest move a character has access to, and is usually used for poking out of close-ranged pressure. Some characters' D1 can be a low and cancellable into a special move.
Interactables have returned and can be performed with L1 or Left Bumper. However, what the interactable does for your character solely depends on what character type you are playing as.
The two different types of chacters in Injustice 2 are Gadget characters (like Batman and Cyborg) and Power characters (like Superman and Black Adam). Power characters tend to throw interactables at their opponents while gadget characters usually use them for mobility and
Some interactables can trap the opponent which allows for a follow-up combo if it lands. Other interactables are Unblockable for a good amount of damage.
However, all characters can access the statue bounce interactable at the middle of the screen for most of the stages, which allows for a juggle combo (this can be used during a string).
For people new to the forums:
Be sure to create a thread in the new users section to introduce yourself to the forums. There, older users will more than likely greet you with open arms.
Important For Tournament Players!
Gear and abilites will not be allowed for the tournament scene. Everything in tournaments will be with the base characters. No extra special moves are allowed!
(Let me know how I can improve this post as I plan on updating it)
For those who do not want to watch the video, here's an Introduction followed by all the information you need to know for Injustice 2.
As far as I can tell, Injustice 2 will be centered more around a balanced style of play between rushdown and zoning.
Rushdown is centered around a close ranged in-your-face style of play, while Zoning invloves using either projectiles or long ranged normal moves/strings to keep your opponent at the distance your character plays at the best. Keep in mind that there are always ways around this style of play.
In the Test Your Might forums, we use a universal notation for controller buttons that follow in this format:
(Notation)=(Xbox One)/(PS4)
1 = X/SQUARE
2 =Y/TRIANGLE
3=A/'X'
4(Trait)=B/CIRCLE
Directionals:
(Notation)=(Direction)
D = Down
U = Up
B = Back
F = Forward
J = Jump
ji = Jump in attack
So with this notation, F2 would mean pushing the D-Pad or Left Thumbstick forward and then pressing Y for Xbox One or TRIANGLE for PS4.
Control Details and Display:
When using a controller, if you do not use claw hand-formation, it is better to use the d-pad as it is more crisp for inputs when compared the the thumbstick (this is because deadzones are disabled in NRS games).
Be sure to disable Release Check (negative edge)! What this controller option actually does is, rather than inputs being registered on button-press, they are inputted upon button-release. This can really mess up your inputs and it is always on by default in NRS games.
To perform a special move at the end of strings (aka cancel into a special move), input the special move RIGHT AFTER the string is inputted. Do NOT wait for your character's animation to play out before inputting a special move.
Be sure you have set your screen to 'Game Mode' in order to reduce your visual input delay. This is usually a display option or display mode, but it can also be found under 'Advanced Settings' or just the Settings. The best screen to use would be an ASUS Gaming Monitor which is what all Injustice 2 Tournament monitors will be.
New to Injustice 2:
Injustice 2 includes new features, such as a Meterburn-Roll which involves using a bar of meter to instantly roll towards or even through your opponent. This can be very effective against zoning. Another feature is a Double Meterburn flip-out which gives you a chance to well, flip-out of juggle combos for 2-bara of meter. Keep in mind that this can be punished if the opponent sees this coming.
Here are the returning features in Injustice 2 which include:
A free combo breaker which can be used to gain health back depending on both players meter. This can only be used once per-game and can only be used on the red part of your health bar.
F3 and B3 are universal wall-bounces that can be meterburned for armor, or double meterburned for use mid-strings (not recommended).
4 is just the trait button and that is about it. D3 is the sweep attack and is a low. D2 is an uppercut which are usually the go to anti-air move for many characters, however some characters use other normals as a more effective anti-air (Doctor Fate uses a standing 1 for example).
D1 is usually the fastest move a character has access to, and is usually used for poking out of close-ranged pressure. Some characters' D1 can be a low and cancellable into a special move.
Interactables have returned and can be performed with L1 or Left Bumper. However, what the interactable does for your character solely depends on what character type you are playing as.
The two different types of chacters in Injustice 2 are Gadget characters (like Batman and Cyborg) and Power characters (like Superman and Black Adam). Power characters tend to throw interactables at their opponents while gadget characters usually use them for mobility and
Some interactables can trap the opponent which allows for a follow-up combo if it lands. Other interactables are Unblockable for a good amount of damage.
However, all characters can access the statue bounce interactable at the middle of the screen for most of the stages, which allows for a juggle combo (this can be used during a string).
For people new to the forums:
Be sure to create a thread in the new users section to introduce yourself to the forums. There, older users will more than likely greet you with open arms.
Important For Tournament Players!
Gear and abilites will not be allowed for the tournament scene. Everything in tournaments will be with the base characters. No extra special moves are allowed!
(Let me know how I can improve this post as I plan on updating it)
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