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For Newcomers Looking to Play Injustice 2

Nexallus

From Takeda to Robin
This video here is by Maximillian who is a great streamer and YouTuber. He covers the basics of Injustice 2 in his video (all credit for this goes to him and his team).


For those who do not want to watch the video, here's an Introduction followed by all the information you need to know for Injustice 2.

As far as I can tell, Injustice 2 will be centered more around a balanced style of play between rushdown and zoning.

Rushdown is centered around a close ranged in-your-face style of play, while Zoning invloves using either projectiles or long ranged normal moves/strings to keep your opponent at the distance your character plays at the best. Keep in mind that there are always ways around this style of play.


In the Test Your Might forums, we use a universal notation for controller buttons that follow in this format:

(Notation)=(Xbox One)/(PS4)

1 = X/SQUARE
2 =Y/TRIANGLE
3=A/'X'
4(Trait)=B/CIRCLE

Directionals:

(Notation)=(Direction)

D = Down
U = Up
B = Back
F = Forward

J = Jump
ji = Jump in attack

So with this notation, F2 would mean pushing the D-Pad or Left Thumbstick forward and then pressing Y for Xbox One or TRIANGLE for PS4.


Control Details and Display:

When using a controller, if you do not use claw hand-formation, it is better to use the d-pad as it is more crisp for inputs when compared the the thumbstick (this is because deadzones are disabled in NRS games).

Be sure to disable Release Check (negative edge)! What this controller option actually does is, rather than inputs being registered on button-press, they are inputted upon button-release. This can really mess up your inputs and it is always on by default in NRS games.

To perform a special move at the end of strings (aka cancel into a special move), input the special move RIGHT AFTER the string is inputted. Do NOT wait for your character's animation to play out before inputting a special move.

Be sure you have set your screen to 'Game Mode' in order to reduce your visual input delay. This is usually a display option or display mode, but it can also be found under 'Advanced Settings' or just the Settings. The best screen to use would be an ASUS Gaming Monitor which is what all Injustice 2 Tournament monitors will be.


New to Injustice 2:

Injustice 2 includes new features, such as a Meterburn-Roll which involves using a bar of meter to instantly roll towards or even through your opponent. This can be very effective against zoning. Another feature is a Double Meterburn flip-out which gives you a chance to well, flip-out of juggle combos for 2-bara of meter. Keep in mind that this can be punished if the opponent sees this coming.


Here are the returning features in Injustice 2 which include:

A free combo breaker which can be used to gain health back depending on both players meter. This can only be used once per-game and can only be used on the red part of your health bar.


F3 and B3 are universal wall-bounces that can be meterburned for armor, or double meterburned for use mid-strings (not recommended).

4 is just the trait button and that is about it. D3 is the sweep attack and is a low. D2 is an uppercut which are usually the go to anti-air move for many characters, however some characters use other normals as a more effective anti-air (Doctor Fate uses a standing 1 for example).

D1 is usually the fastest move a character has access to, and is usually used for poking out of close-ranged pressure. Some characters' D1 can be a low and cancellable into a special move.


Interactables have returned and can be performed with L1 or Left Bumper. However, what the interactable does for your character solely depends on what character type you are playing as.

The two different types of chacters in Injustice 2 are Gadget characters (like Batman and Cyborg) and Power characters (like Superman and Black Adam). Power characters tend to throw interactables at their opponents while gadget characters usually use them for mobility and

Some interactables can trap the opponent which allows for a follow-up combo if it lands. Other interactables are Unblockable for a good amount of damage.

However, all characters can access the statue bounce interactable at the middle of the screen for most of the stages, which allows for a juggle combo (this can be used during a string).


For people new to the forums:

Be sure to create a thread in the new users section to introduce yourself to the forums. There, older users will more than likely greet you with open arms.


Important For Tournament Players!

Gear and abilites will not be allowed for the tournament scene. Everything in tournaments will be with the base characters. No extra special moves are allowed!

(Let me know how I can improve this post as I plan on updating it)
 
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DDutchguy

Raiden enthusiast
Good post, don't have too much to add in terms of content. Only thing is formatting, maybe put the 'headlines' in your post bold so that's easier to see which section of the post is about what.
 
I could use some advice. I enjoy fighting games, but i've never been super awesome at them. Plus I'm old and slow :D

So I find that when I get combo'd or attacked up close, I don't do too badly at blocking, but I always fall apart when responding. I struggle to find anything, even a quick move, to respond with. It always seems as though the enemy has something even quicker and I get countered. Consequently I tend toward zoners, although I try to play with a bit more depth than just spew out projectiles and nothing else.

Advice is appreciated. Thanks.
 

Parasurama

Dragon
Please tell me:
How to do the meterless wall bounce combos?
Can the armored b3 or f3 be used as a wake up?
How much frame advantage is there for push block?
 
I could use some advice. I enjoy fighting games, but i've never been super awesome at them. Plus I'm old and slow :D

So I find that when I get combo'd or attacked up close, I don't do too badly at blocking, but I always fall apart when responding. I struggle to find anything, even a quick move, to respond with. It always seems as though the enemy has something even quicker and I get countered. Consequently I tend toward zoners, although I try to play with a bit more depth than just spew out projectiles and nothing else.

Advice is appreciated. Thanks.
Open the moves list and watch at frame data. Find the attack that uses 6 frames. Thats your punisher and combo with it. So go into the lab, the ai has to attack u and u respond with that punisher.
 
Please tell me:
How to do the meterless wall bounce combos?
Can the armored b3 or f3 be used as a wake up?
How much frame advantage is there for push block?
b3, j2, pick a character specific combo.
What armoured move are you referring to?
What do you mean by push block, the meter burn move? I don't know where youd' find that info
 
I have been searching the web to see if legacy fight sticks and pads are supported. I have seen posts saying there was support in the beta but do not see an option when I plug them in on Xbox One. Are they supported and how do I get them going?

I have a Xbox 360 madcatz street fighter te stick and a madcatz fight pad I would like to try.

Any assistance would be appreciated.

Thanks.
 

Blewdew

PSN: MaxKayX3
Please tell me:
How to do the meterless wall bounce combos?
Can the armored b3 or f3 be used as a wake up?
How much frame advantage is there for push block?
Nah they can't be used as wake up. And I'm pretty sure push Block leaves you both in a neutral state.
 
I would highly suggest using a gaming monitor with low display delay. If you're using a TV, try setting it to the 'Game Mode' display option. It can also sometimes be under settings or advanced settings.
I'll try the tv settings, but buying a new monitor is a bit out of my league right now :D

how far in do you have to move grodd after the wall bounce: dash? step once?
 

Nexallus

From Takeda to Robin
I'll try the tv settings, but buying a new monitor is a bit out of my league right now :D

how far in do you have to move grodd after the wall bounce: dash? step once?
Unsure about the grodd question (I don't play him) but this thread is strictly about generic gameplay rather than character specific.

There are great monitors though with little display lag for only $200. I use the ASUS VS278Q-P (it's 27 inches) that I got off of amazon for the price above.
 
I'm a huge MK fan and haven't really played any other fighting games apart from the series. I didn't play IGAU and MKX was the only game where I actually studied combos, frame data, matchups etc.
I've started playing Injustice 2 and NRS have done a great job with this game, even though I'm not really a fan of DC Comics, I do like Batman from the movies (an obvious choice, I know). I really like the character but my defense is really bad. I'm so used to having a dedicated block button from MK, pressing down for delayed wakeups vs L2 and still don't really understand the wakeups in Injustice 2 (I know Quan Chi from my avatar didn't really have a wakeup game, but I played other characters as well :) )
Any advice on improving my defense and any character suggestions to potentially complement Batman? Don't wanna use Deadshot because he's surely gonna get nerfed :)
 

Nexallus

From Takeda to Robin
I'm a huge MK fan and haven't really played any other fighting games apart from the series. I didn't play IGAU and MKX was the only game where I actually studied combos, frame data, matchups etc.
I've started playing Injustice 2 and NRS have done a great job with this game, even though I'm not really a fan of DC Comics, I do like Batman from the movies (an obvious choice, I know). I really like the character but my defense is really bad. I'm so used to having a dedicated block button from MK, pressing down for delayed wakeups vs L2 and still don't really understand the wakeups in Injustice 2 (I know Quan Chi from my avatar didn't really have a wakeup game, but I played other characters as well :) )
Any advice on improving my defense and any character suggestions to potentially complement Batman? Don't wanna use Deadshot because he's surely gonna get nerfed :)
You get used to it. I was the same way at the start of injustice 2. Keep in mind that holding just down will block both directions for you. I would also recommend changing the trait button (4) to something like R1/Right Bumper.

Batman is a good choice, Robin is fun for me. Honestly it's up to you who you want to play as. Poison Ivy has almost all of Erron Black Gunslinger's tools. Scarecrow has SR Takeda's range.
 
You get used to it. I was the same way at the start of injustice 2. Keep in mind that holding just down will block both directions for you. I would also recommend changing the trait button (4) to something like R1/Right Bumper.

Batman is a good choice, Robin is fun for me. Honestly it's up to you who you want to play as. Poison Ivy has almost all of Erron Black Gunslinger's tools. Scarecrow has SR Takeda's range.
Wait just neutral ducking will block both directions?
 

Nexallus

From Takeda to Robin
Cool. Ok so there's no such thing as ducking then in injustice 2, it's all crouch blocking then correct? I mean will a high projectile touch you if you hold down? Will a medium?
You can still duck high projectiles and normals, they won't connect. But mids and lows will be blocked simply by crouching, yes.
 
Input question.

The necessity to input special cancels early seems inconsistent. Seems some strings can be delayed to allow for later cancellations?

How are you meant to hit confirm when specials need to be entered early, or are you meant to just throw it out?