CixthCents
Noob
I've been testing what some good options to follow up on dive kicks could be.
Dive kicks that connect only give you a hit adv of +2. Leaving not that many options for keeping on pressure afterwards. Both 1 and 2 are far too out of range to start strings off of.
The only thing I've been able to find that seems to work is after a dive kick hits I back up slightly and whiff punish with b2.
Ways to keep up pressure: His B2 has MAD range. Great for whiff punishing in my opinion. So after backing up slightly you can either whiff punish or wait for them to block. If you know it's going to hit I'd go into B2,3 > 1,1 combo of your choice or if you can't link 1,1 after B2,3 just do B2,3 xx U 1+3/1. You can do B2,3 U 1+3 if you want the damage or B2,3 U 1 if you want to create space.
If you see they are blocking I like to do this great trick I thought of thanks to Qwark28
Doing B2 xx T > throw is pure gold. Works better on hit, I'd recommend playing around with it first.
You can also use B2 xx T to get in and apply pressure with your better strings. Haven't truly tried it yet but it seems MORE than plausible.
But anyway here's my two cents on the matter. Hope this helped and sparked some ideas for you.
What are your follow ups to dive kicks?
T is character trait/power for those wondering.
Dive kicks that connect only give you a hit adv of +2. Leaving not that many options for keeping on pressure afterwards. Both 1 and 2 are far too out of range to start strings off of.
The only thing I've been able to find that seems to work is after a dive kick hits I back up slightly and whiff punish with b2.
Ways to keep up pressure: His B2 has MAD range. Great for whiff punishing in my opinion. So after backing up slightly you can either whiff punish or wait for them to block. If you know it's going to hit I'd go into B2,3 > 1,1 combo of your choice or if you can't link 1,1 after B2,3 just do B2,3 xx U 1+3/1. You can do B2,3 U 1+3 if you want the damage or B2,3 U 1 if you want to create space.
If you see they are blocking I like to do this great trick I thought of thanks to Qwark28
Doing B2 xx T > throw is pure gold. Works better on hit, I'd recommend playing around with it first.
You can also use B2 xx T to get in and apply pressure with your better strings. Haven't truly tried it yet but it seems MORE than plausible.
But anyway here's my two cents on the matter. Hope this helped and sparked some ideas for you.
What are your follow ups to dive kicks?
T is character trait/power for those wondering.