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Tech - Hellfire Flame Aura Ticks Eat Armor.

Edit: Changed thread title and I'm gonna put the more important tech in the OP as well.
Just found something else out. The unlockable hits from flame aura eat armor, so if you throw out a normal in between the ticks you can blow up armored moves. It's hella inconsistent for me right now, but it might be usable if we can find some semi reliable setups.

Edit: I need to test it more, but I'm almost positive it only works on advancing specials.

After a hkd, I was able to time flame aura so that it blows up everything but block and armored moves on wake-up, but as far as I'm able to test with one controller, it's also safe on block if they reversal special. Idk if this was known or not, but just in case I thought I'd make a thread. This is just for when the other guy doesn't have meter.

I'd fix the preview, but I gotta go to work.

 
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JTB123

>>R2 - BF4 = Unblockable.
Damn will have to test this out, off the top of my head I think this could be really dirty in the corner, which personally is an area where I don't want my opponent as Scorpion as I feel his is stronger midscreen. That said, will definitely mess around with this in training mode later.
 

Eddy Wang

Skarlet scientist
I've been doing from a while ago, but not sure how safe it is, since i haven't tested yet.
Will check it out later.
 

Eddy Wang

Skarlet scientist
Just found something else out. The unlockable hits from flame aura eat armor, so if you throw out a normal in between the ticks you can blow up armored moves. It's hella inconsistent for me right now, but it might be usable if we can find some semi reliable setups.

Edit: I need to test it more, but I'm almost positive it only works on advancing specials.

Holy Shit
@MITDJT
@Slips
@JTB123
@Scoot Magee
@vegeta
@Cash
@Vagrant

This has to stuff Kung Jin's Wakeup LOL
 

JTB123

>>R2 - BF4 = Unblockable.
Holy Shit
@MITDJT
@Slips
@JTB123
@Scoot Magee
@vegeta
@Cash
@Vagrant

This has to stuff Kung Jin's Wakeup LOL
First thought is Grundy grave rot flash backs, can't believe I didn't think to try this sooner. Will test this out and post my findings, grave rots armour breaking was a huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge bill as it only ticked and was not a continuous inflcition of damage.

Hopefully flame aura is different.

EDIT:

Tried this against Kung Jins armoured moves and from what I tested flame aura is the same as grave rot, you have to time the tick of FM to hit before your attack to break armour. Can be done but just like grave rot I don't think this is reliable enough.

Will try against other armour though to see.
 
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First thought is Grundy grave rot flash backs, can't believe I didn't think to try this sooner. Will test this out and post my findings, grave rots armour breaking was a huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge bill as it only ticked and was not a continuous inflcition of damage.

Hopefully flame aura is different.

EDIT:

Tried this against Kung Jins armoured moves and from what I tested flame aura is the same as grave rot, you have to time the tick of FM to hit before your attack to break armour. Can be done but just like grave rot I don't think this is reliable enough.

Will try against other armour though to see.
It's actually not that hard to time it so that flame aura hits 1st, my issue is getting a normal that beats out the special.

I was thinking that it might actually be viable if we use it to check people trying to armor out of FBC pressure after anything that's not a true blockstring like 214 ~ FBC loops. Or maybe after EX fireball's plus frames. If only he had a 0 on block mid. I can d1 stuff armored moves pretty easily at neutral.

Edit: D1 is probably gonna be the go to for awhile, but I'm trying to find a way to stuff armor into combo.
 
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Scoot Magee

But I didn't want to dash
I think it's a pretty big deal that the ticks from flame aura can count as a hit towards armor. The only issue is whatever you do has to be times with the ticks so it will randomly work on wakeups. It's probably best for characters like quan who get one hit of armor from a sorcerer buff.
 

Nereus

Noob
Why didn't you tag me? I'm a scorp. main :( lol. Anyways, good stuff! Didn't know unb. hits of flame aura count towards armor.. pretty interesting.
 

Triplswing

your soe will BERRN
I can't watch the video because I'm on my phone, but if it's b121 flame in the corner you should know reptile has a 6f armored wakeup that you can't interrupt using this. Scorpion's fastest poke is 6f and you need to be at least 1 frame faster (and that's with perfect timing). Ermac can also EX vanish safely from my limited testing.

You could just consider this vs reptile when he has meter, but I know FG players just love their universal options so never mind.
 

Triplswing

your soe will BERRN
So I just watched it. I thought it was something else lol.

Did you guys know if you land b121 in the corner then do flame aura, it can hit them during wakeup on it's last active frame, removing armor from EX wakeups. and since it has 0 frame recovery after the active window, you can get a crouchjab or whatever and that will interrupt the wakeup.

That's what I thought the video was.
 
So I just watched it. I thought it was something else lol.

Did you guys know if you land b121 in the corner then do flame aura, it can hit them during wakeup on it's last active frame, removing armor from EX wakeups. and since it has 0 frame recovery after the active window, you can get a crouchjab or whatever and that will interrupt the wakeup.

That's what I thought the video was.
The first video I posted was something like that. After f2, you can do a flame aura right after you recover and the last few active frames hit them on wake-up. I never tested it against armored wake-ups tho. It's ok if they don't have a bar since you can set up free chip in the corner with it, but I haven't used it a ton in matches. I'll see how yours works against delayed wake-ups.

This is good tech. It may not be useful in some matchups though.
Yeah, using d1 to stuff armor only works on advancing specials and occasionally erroneous black's ex sand.

@HeroesNZ found that you can end combos in b3 2 f2 while flame aura's up and standing 2 can beat out armor pretty often. I haven't tested it personally to see if it beats specials that don't move them much.
 

Triplswing

your soe will BERRN
After f2, you can do a flame aura right after you recover and the last few active frames hit them on wake-up.
I don't wanna disagree with you, but f2 knockdown puts you at +19. Flame aura startup is 18f so even if you did it perfectly it should only shave off 1 frame from the block disadvantage. I'll test this tomorrow but in theory that should still be punishable.
 
I don't wanna disagree with you, but f2 knockdown puts you at +19. Flame aura startup is 18f so even if you did it perfectly it should only shave off 1 frame from the block disadvantage. I'll test this tomorrow but in theory that should still be punishable.
Watch the video in op, I was able to block a reversal EX spin afterwards. Like I said tho, it's just for when they don't have a bar. If they do anything but block, they eat flame aura and if they block, flame aura is safe. I'm pretty sure you're negative though.

Actually, now that I think about it, I didn't test it against tech rolls... I'll try that in a few...
 

Triplswing

your soe will BERRN
So um guess what I just found guys

If you do b121 in the corner tgen flame aura, not only can you blow up EX wakes, but you also get...

Blockstring. From flame aura. Yes I'm sure. Test it yourself. If the framedata in the novelist is accurate (which I don't completely trust) you should be at +18 with perfect timing.

Just beware of EX wakes faster than 8 frames because you can't blow them up. You can however, damage them with flame, block, then punish the wakeup.

Your actual options are dependent on the matchup, but against some characters you can totally option-select and blow up everything they can do. Against other characters you have to be a little more careful. The deciding factor is the startup speed of their fastest armored wakeup. I think I want to do a video on this.
 
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Triplswing

your soe will BERRN
Holy shit OP, nice find.

Check out this combo:
Flame aura, 21 xx FBC, b32f2. From this combo, flame aura's tick will always hit them a few frames after they get up. You can do b2 and blow up every ex wakeup that doesn't have invincibility frames. Even better, for any wakeup that's not reptile's EX slide, you can use f4, which is easier to time. Kung Lao's spin can't do shit.

This combo is of course, very execution heavy, and the fireball cancel needs to be frametight, but it is consistent in itself.

However, despite how cool it was to play around with this, I still feel that his blockstring is a better overall post-combo option. For one, setting the ai to back dash on wakeup beat everything. For another, despite beating EX wakes, this didn't cover delayed stand, and did pitiful chip damage on block.

Slightly off topic: While I was testing how many wakeups this could beat, I noticed Hollywood Cassie's EX nut buster has invincibility frames. So that sort of ends the "universal okizeme option-select" campaign.