Doesn't matter that it's +6 when you get ducked and punished on reaction for using it.I always see the no gap in MB glaive in buff talks, but no one ever acknowledges it's +6 in your face.
b1, b12,f2 safe. f2 speed up slightly. Kounter/Punish KB somewhere. 43 xx MB glaive working on everyone.
After that, don't even have to touch her for the rest of the game's lifespan.
Yeah, but if there's no gap and it's gonna still leave her point blank, that's gonna be gone. Cage doesn't even get that kinda privilege for plus frame fireballs.Doesn't matter that it's +6 when you get ducked and punished on reaction for using it.
Fair point, though the useful midscreen, I wouldn't say that. Starting up a glaive is literally how you eat a krushing blow from any character worth playing in a tournament, for more damage in a single hit than you have done so far all match lol.Yeah, but if there's no gap and it's gonna still leave her point blank, that's gonna be gone. Cage doesn't even get that kinda privilege for plus frame fireballs.
If I'm going to change them, I'd say up the damage on each hit. EX glaive is useful midscreen for maintaining pressure. If it did more damage, I don't think anything else would need to change.
EX glaive on hit is what I'm referring to. It's not a good option outside of that, but after confirming b343 midscreen to it, that's pressure you can potentially loop back into another time with a strike-throw mixup.Fair point, though the useful midscreen, I wouldn't say that. Starting up a glaive is literally how you eat a krushing blow from any character worth playing in a tournament, for more damage in a single hit than you have done so far all match lol.
Or get teleported on, or get slidededed by ScrubZero etc
Glaive needs to be much more fearsome for it to be anything but an occasional check. I'd nominate it for one of the worst projectiles in the game.
Jade has serious issues rooted in the fact that all her normals are basically papersheets you try to papercut people with and they come at you with industrial chainsaws.
It's reactable is the problem. During the very first tournament where Waz and KP took Emerald for a spin literally everyone, literally always ducked and d2'd b3-exglaive shenanigans on reaction before the second glaive came out.EX glaive on hit is what I'm referring to. It's not a good option outside of that, but after confirming b343 midscreen to it, that's pressure you can potentially loop back into another time with a strike-throw mixup.
She's mid to low-mid at best, tbh.Are we still downplaying jade as a whole? I will admit her 3rd variation is dogshit.
In some's dreams. I don't think Raiden is worse but I can accept that someone is, maybe him.She's mid to low-mid at best, tbh.
Well yes, her Krushing Blows deal about one third of what anyone else's do. You get hit with Kitana's, that's 30%, for example.There's a couple things I would like to see primarily a total retool/redesign of her crushing blows. This is part of why her damage is so suspect.
Shadow kick crushing blow should be: land three amplified shadow kicks similarly to Sub-Zero's. As it stands now, you have to rely on tagging your opponent with shadow kicks back to back. Make it do 30% like other similar crushing blows.
Her throw crushing blow, just let it do 32% like other grab crushing blows without the ability to combo. As a Baraka main, I NEVER have to concern myself with anyone escaping my throw damage on crushing blow and I can get it on TWO throws and it's unbreakable damage. I don't have to go hopefully they don't breakaway out of this. This is the same thing with Skarlet as well who has two crushing blows on throws plus unbreakable damage with it so it's not a character play style issue cause Baraka and Skarlet play very differently yet have the concept applied identically. Hurts her damage and comeback factor which she already suffers from as is.
1,2,4 crushing blow should be off of a punish so it's an actual viable crushing blow and isn't reliant on the opponent's sloth. That would buff the damage too.
Back 3,4,3 should do about 11% in line with other three hit strings and I'd like to see Back 3,4,3 ex glaive to do about 23% if they don't wanna buff her combo ability/damage. I can work with 23% into pressure as that reduces the margin of error. You can only mess up four times instead of six which is a huge difference.
A MB version of staff spin would be great. Make it -7 with pushback for a bar. I think I'd feel more comfortable with that than gapless ex glaive plus frames. She'd be resetting the neutral for a bar with this and it wouldn't lead to anything crazy. They could even make it do barely any additional chip damage on the last hit and I'd be fine with that.
I don't think making forward 2 or Back 1,2 safe is really beneficial because the problems with these strings go far beyond mere safety, they are easily dealt with on reaction with flawless block or in some cases jab normals and pokes reliably blow them up. That won't fix her issues.
For the shadow kick KB, I believe Espio was saying to just land 3 enhanced kicks in general throughout the match (akin to Zero's slide KB) instead of its current 2 in a row.Well yes, her Krushing Blows deal about one third of what anyone else's do. You get hit with Kitana's, that's 30%, for example.
Shadow kick: Why should it be three when it's two right now?
Amp Butterfly: 1 bar for pushback? What? lmao
I agree with the rest. MB Butterfly should be -13 and launch, meterless should have pushback on block so that it's safe and be -5 or so. This single change alone would make Jade an overall playable character.