well all skulls have their use but ground skull is most likely to do the job though I wouldn't rely on them due to slow start-up. To punish Lao's teleport just do a D1 into combo or something.which fire skull is best against kung lao teleport?
How exactly is a ground skull gonna stop KL from going up?well all skulls have their use but ground skull is most likely to do the job though I wouldn't rely on them due to slow start-up. To punish Lao's teleport just do a D1 into combo or something.
Jeeez I fucking hate the ST terminology because I keep mixing up the bleeding skulls! I did mean up skull yes but it is unreliable because it is slow but it does track right?How exactly is a ground skull gonna stop KL from going up?
Upskull hits KL as he's going up,if you do it at the right time it can also hit him right after the tele.
especially good on wakeup.
no,it's pretty nice,if you do it first it'll always hit,if you do it at the same time it'll whiff but depending on the timing it might hit him.Jeeez I fucking hate the ST terminology because I keep mixing up the bleeding skulls! I did mean up skull yes but it is unreliable because it is slow but it does track right?
This is risky, the up skull after f434. Any char, specially KL will make you pay for this. After blocked up skull before you get him with jip, he will Spin the shit out of you. Next time the f434 up skull wont even work. The safest way to beat this bustard is to use SS, punishers and morph. From up close pressure is very risky, but if you got breaker then you can be more confident while pressuring.up skulls all day.makes the little shit be more careful with his teleport,its like after a blocked f434 because of the pushback you can throw a upskull and he cant really teleport so if thats what he was planning to do he's then jailed in standing block which allows you a free jump in and more pressure.
this,f434 upskull is punishable by ex spin for 25%+This is risky, the up skull after f434. Any char, specially KL will make you pay for this. After blocked up skull before you get him with jip, he will Spin the shit out of you. Next time the f434 up skull wont even work. The safest way to beat this bustard is to use SS, punishers and morph. From up close pressure is very risky, but if you got breaker then you can be more confident while pressuring.
yeah,i mean your proberly playing alot better kungs than me.its weird i kept throwing it out and they were just standing their in block at first,now they just roll and spin.i thought id found a way to keep the little shit standing still,i apologize.i cant fight this match to save my life.This is risky, the up skull after f434. Any char, specially KL will make you pay for this. After blocked up skull before you get him with jip, he will Spin the shit out of you. Next time the f434 up skull wont even work. The safest way to beat this bustard is to use SS, punishers and morph. From up close pressure is very risky, but if you got breaker then you can be more confident while pressuring.
That is not that simple. Skulls are slow on start up - dont forget he can cut that distance in second with dive kick into a combo. So going down with skulls isnt the best option here. What dose help to keep him grounded is ex up skulls mixed with regular skulls - then in this combination you can hit him/chip him down (skulls on block build good meter)Spam on top and in front skulls especially if he's across the screen, If you tend to hit him a lot or he's scared to move.. Pin him with ground skulls.. and air. If he Ex Teleports block!
It aint... one mistimed skull ground or up, and youll be eating a full combo punish 40%.It is, TRUST ME.