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Fighter Stance - it affects gameplay. Lets come up with a list.

Found Something with Quan chi Earlier

In Opposite stance if Quan chi lands his b+:fk:fk his high seems to whiff occasionally. Now this effects varies because it seems to happen more often if the opponent is crouching. It even happens when Quan chi jumps in with a j.:fp or a j.:bp. His high does connect 100% in the corner in Opposite Stance.

This is like a rate on how often the high whiffs on Opposite stance

Opponent Standing : 40% chance the high would whiff
Opponent Ducking : 60% chance the high would whiff
j.:fp b+:fk:fk(or start with a j.:bp) : 50% chance the high would whiff


*note I didn't really have time to test this on everyone, I only tested it on Noob and Human Cyrax
 
What a good find but one question that I must ask, will that kung lao alternate stancer glitch have any timing restrictions if the patch is made for the game?