here is video i hope u can see it,so u can tell me what should i change,there is that smoke
All right. So your friend has some awful online habits that you should be blowing him up for.
1- He jumps around A LOT. Jax's standing 1 anti air is great, learn to time it better. He was getting away with a lot of jump-ins. Practice your anti air. If you're not too confident to land standing 1 AA yet, go for air gotcha grab.
2- When he crosses you over, you need to be blowing him up with D1. Again, work on this because the timing isn't easy. And in situations where he does cross over punch like 4 times in a row, you need to read it and neutral jump punch (which will beat it every time). Or at least, you can go for Ex overhead shoulder when you see him crossing you up.
3- D1~smoke bomb is interruptable. Practice counter-poking it. Jax's F4 punishes smoke bomb on block (you punished it on one occasion, but you should have went for F4~overhead elbow and then did ex ground pound).
4- When you have the life lead on Smoke, there is no need to get in on him. Force him to come to you. Smoke can't do chip damage with Smoke bomb and while he is building meter doing it, you were sometimes getting caught dashing in and losing your life lead. Seeing your friend's habits, I'm almost certain if you lame him out after getting the life lead, he'll jump at you. Be ready and anti-air.
5- You were successfully hitting him with a D1 after he finishes a block string and catching him jumping. Work on converting into a combo after the D1 for additional damage. Don't leave damage on the table.
6- When your friend knocks you down, he'll often jump in as you're getting up. You need to tech roll immediately and use one of Jax's wake-ups if you see him jumping in (again, you can always go for EX overhead shoulder to be safe.).