Parnak
Fight me as you will yet you can never hope to win
Ok, so we know Lackey D1 is godlike, but let us not forget Vicious/Ruthless D1, the so-called Ferra jab! This poke is 9 frames fast, which is a moderate speed for a poke. It makes up by having impressive range, it will often reach from start up position! D1 can anti-air jump ins but damn, seems to only trade with cross-overs. Another plus is that it's only -1 on block. However, the real deal comes from its hit adv., a nice meaty +19 !
We all see where this is going.. Ferra/Torr starters provide Jip/cross-over mix-up, but thanks to D1 we can apply that mix-up without jumping!
First one is Kaber Toss F2 low starter at 14 frames speed. The other is Ferra Smash B2 overhead which is 18 frames. After Ferra Jab connects and if the starter is inputted right away, opponent will be unable to react. They will have to either get hit or block the mix-up hoping to guess right, for if they don't t'is combo time! Kaber Toss is easier to input in time but Ferra Smash can utilize all of D1's range, having great range itself.
You can add Little Kutter (Vicious) command throw to the mix, input it asap if you see D1 connect. Now even though command throw is 19 frames and the EX 13, for some reason both can still be evaded by jump, even with the D1 frame adv. Still, that requires a read and if you choose a starter over the throw they will get hit in their attempt to jump. Condition opponent to block and go for the throw to finish them off without a 50/50 if their health bar is low enough for the command throw to deplete it. Command throw cannot be ducked nor can it be broken.
Being right next to the opponent, one could also use D3 poke which has great speed of 6 frames and offers +14 on hit. Mix up can now be evaded by an armored move, even more so if you go for Ferra Smash, but even in that case, if you time it perfectly there will only be a 4 frame gap (18-14), which means that the opponent still won't be able to hit you without armor to absorb your hit since the fastest moves in the game are from 5 frames and above. In the corner D4 could also be used, it is slower but gives some 20 something adv. on hit and is +1 on block.
This tactic requires that you input your starters right away, but that ain't that hard to do. Ferra/Torr have great mix-up potential thanks to Ferra Jab and this imo solidifies their competitive viability. Shoutouts to anyone using them well in a tourney!
We all see where this is going.. Ferra/Torr starters provide Jip/cross-over mix-up, but thanks to D1 we can apply that mix-up without jumping!
First one is Kaber Toss F2 low starter at 14 frames speed. The other is Ferra Smash B2 overhead which is 18 frames. After Ferra Jab connects and if the starter is inputted right away, opponent will be unable to react. They will have to either get hit or block the mix-up hoping to guess right, for if they don't t'is combo time! Kaber Toss is easier to input in time but Ferra Smash can utilize all of D1's range, having great range itself.
You can add Little Kutter (Vicious) command throw to the mix, input it asap if you see D1 connect. Now even though command throw is 19 frames and the EX 13, for some reason both can still be evaded by jump, even with the D1 frame adv. Still, that requires a read and if you choose a starter over the throw they will get hit in their attempt to jump. Condition opponent to block and go for the throw to finish them off without a 50/50 if their health bar is low enough for the command throw to deplete it. Command throw cannot be ducked nor can it be broken.
Being right next to the opponent, one could also use D3 poke which has great speed of 6 frames and offers +14 on hit. Mix up can now be evaded by an armored move, even more so if you go for Ferra Smash, but even in that case, if you time it perfectly there will only be a 4 frame gap (18-14), which means that the opponent still won't be able to hit you without armor to absorb your hit since the fastest moves in the game are from 5 frames and above. In the corner D4 could also be used, it is slower but gives some 20 something adv. on hit and is +1 on block.
This tactic requires that you input your starters right away, but that ain't that hard to do. Ferra/Torr have great mix-up potential thanks to Ferra Jab and this imo solidifies their competitive viability. Shoutouts to anyone using them well in a tourney!
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