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Combo List - Jacqui Briggs "Feelin' me now!?" Jacqui Combos 2.0

JustinXavier21

The rose that grew from concrete
THE SYSTEM: Terminology and General Plans

[Starters = 4 < B14 < 121 < B33 < 33 all canceled into BF2]
Ordered from weakest to strongest, but all allow for the same combos so they will be listed together. Damage values will always be based on 121 for ease.

[VTOL Ender = F2U2 DU4 11 RC 4~BF4]
Very common combo ender. If you have used a ground-bounce, you won't get the full thing - at these times, I will specify the combo. We use it now as it allows for higher damage at lower stamina cost.

[Corner Ender = 1 11 11 12~BF4]

[RC = Run Cancel]
[DC = Dash 'Cancel' - not really a cancel, but we all use the same term so I've run with it.]
[SL = Stanky Leg 4U4 - tricky input but great move]


UNIVERSAL
1212~BF4 = 23%
SL RC 4~BF4 = 24%
B2 RC 4 BF4 = 25%
[Starter]~BF2 RC 4~BF4 = 24-30% *very tricky, not recommended
[Starter]~BF2 NJP SL 33 BF4 = 31% (corner only)


SHOTGUN
* Dust = Shotgun Only. Ranged DB2 or any exDB2 (causing a standing reset)
* As a note, following a standing reset, 1212 OR B33 OR B2 will all add 5% when cancelled into DF2 and it's guaranteed. We should ALWAYS be going for the reset as it can convert into much more and costs us nothing.

[Starter]~BF2 Dust RC [VTOL Ender] = 28% [or RC 12~Dust = 23% + Standing Reset]
114~Dust jip [VTOL Ender] = 29% [or RC 12~Dust = 24% + Standing Reset]
B2~BF2 RC 12~Dust VTOL 4~BF4 = 30% [or RC 12~Dust = 24% + Standing Reset]
F122+4 RC/Dash 12~Dust jip VTOL 4~BF4 = 32% [or RC 12~Dust = 27% + Standing Reset]
SL RC 12~Dust jip VTOL 4~BF4 = 31% [or RC 12~Dust = 25% + Standing Reset]
[Anti Air 1] F12~Dust~RC, 33~BF4 = 30%

F122+4 NJP D2 (switches sides) RC 12~Dust Dash 33~BF4 = 34% [Corner only]

1212 exDust VTOL 11 RC 4~BF4 = 38% [or RC 12~Dust = 31% + Standing Reset]
njp 33~exDust jip [VTOL Ender] = 40%
B2~BF2 RC 4~exDust VTOL 4~BF4 = 37% [or RC 12~Dust = 32% + Standing Reset]

* MeterlessB2 combo is HARD on females. Need help optimising it.
* Add the rules of dust later


FULL AUTO

[1212]~exDB2 Dash NJP 33~BF4 = ??%

12~DB3 RC 4~DB2 VTOL 4~BF4 = 38%
12~DB3 33~DB2 F2U22+4 12 BF4 42%

1212 exDB2

F12~DB2 RC 1 VTOL 4~BF4 = 36%
F12~DB2 F2U22+4 [Corner Ender] = 41%]

SL RC 4~DB2 RC 4~BF4 = 33%
SL RC 4~exDB2 RC 33~BF4 = 38%

Corner:
[Starter]~BF2 4~DB2 NJP 4~BF4 = 33%
[B33 or B14]~DB3 33 DB2 4 BF4 = 37%


HI TECH
* HT2 = Hi Tech Only. Means level 2 Gauntlet Spark
* QBRC = Hi Tech Only. Quickburst Run Cancel - i.e. hold DB2 then run instead of releasing


HT: [Starter]~QBRC 1212~BF4 = 25-34%
HT2: [121 or B33]~QBRC f2u22+4 RC 12~BF4 34-37%

Corner:
HT: F12, D3~BF2, 212, DB2 - 21% and an almost safe charge
HT: [Starter] QBRC 121 BF2 4 BF4 [32-39%]
HT2: [Starter] QBRC f2u22+4 33 BF4 [37-40%] * If you're going to run out of charge
HT2: [Starter]~BF2 f2u22+4 NJP f2u22+4 4~BF4 = 45-51%?
HT2: Any of the above ending in 212, JDD4 - 50% and above...

*Add Level 2 QB combos

OKI
BF1 = Side switches. Leaves reasonable distance for FA Zoning. Lower damage. Awful for SG.
BF2 = Buys you time to charge in HT. Not risk free.
BF4 = Highest damage ender. Positions for high low that will stuff most meterless wakeups.
212 = Gives you maximum knockdown for Gauntlet Charge.
12 = leaves you at +22 if they were standing. Free 50/50 in HT and SG
QB = Massive push-back and good damage
Dust = Forces standing for a 50/50
 
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Daemantalo

Not Good Enough
Shoddy yet easy and reliable meterless corner combo... Low starter (FULL AUTO)

B33xxLow Rocket --> NJP --> Up Rocket --> 11 --> 11 --> 11xxBF4 (40%)
 

MsMiharo

Kuff Bano
Shoddy yet easy and reliable meterless corner combo... Low starter (FULL AUTO)

B33xxLow Rocket --> NJP --> Up Rocket --> 11 --> 11 --> 11xxBF4 (40%)
b33 xx low rocket 33 db2 1 11 11 12 bf4 is 45%

BUT with changes to b33 but especially kara cancel f4/f3 into low (which is only one hit and not hit confirmable) I'd suggest going for EX db2:

B33/f4b4 ex db2 33 bf2 11 11 12 bf4 = 47%

Same with b2

b2/f4b2 ex db2 33 bf2 11 11 12 bf4 = 45%

Burning a bar for almost 50% and if blocked you're plus FUCKING 11 is goddesslike
 
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Eldriken

Guest
b33 xx low rocket 33 db2 1 11 11 12 bf4 is 45%

BUT with changes to b33 but especially kara cancel f4/f3 into low (which is only one hit and not hit confirmable) I'd suggest going for EX db2:

B33/f4b4 ex db2 33 bf2 11 11 12 bf4 = 47%

Same with b2

b2/f4b2 ex db2 33 bf2 11 11 12 bf4 = 45%

Burning a bar for almost 50% and if blocked you're plus FUCKING 11 is goddesslike
If you're talking about them blocking EX Up Rocket, you're like +30-something, not +11. =P
 
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Eldriken

Guest
in the corner b2xxDB2 on block is tooo good (full auto). took a match with all chip like B2xx EXDB2 B2xxDB2 rc 1212xxGun.
was amazing
If you've got a full bar, you can b2~EX db2 x3, RC~1212~df2 and get another bar. It's like 23% chip as well. HUUUUUE

You can also reverse wakeups with a properly spaced/timed EX dd4 and if it hits them, do 33~db2, 33~bf4 for 48%.

AHAHA JACQUI IS SO DUMB IN THE CORNER.
 

SaltShaker

In Zoning We Trust
in the corner b2xxDB2 on block is tooo good (full auto). took a match with all chip like B2xx EXDB2 B2xxDB2 rc 1212xxGun.
was amazing
They have to make a read of backdash or armor to punish in the corner. If they don't do either one then that's all she wrote.
 

WidowPuppy

Attack pekingese
Stuff from old threads...

Meterless midscreen off F2U2~DU4, 4~DB2, RC, 1, 4~BF4 35%

Meterless midscreen off F12~DB2, RC, 1, F2U2~DU4, 4~BF4 36%

Meterless midscreen off 4U4, Run 4~BF4 24%

Metered midscreen off 4U4, RC, 12 MB.DB2 Run F2U2~DU4, 4~BF4 34%

Meterless corner off 2334, 4~DB2, 1, F2U2~DU4, 1, 4~BF4 - 39%

Meterless corner off [6 frame punish] 114~DB2, 1, NJP, 1, F2U2~DU4, 11, 4~BF4 36%

Meterless corner off B2~DB2, 1, NJP, F2U2~DU4, 11, 4~BF4 40%

Meterless corner off F4, D1~DB2, 1, F2U2~DU4, 11, 4~BF4 - 42%

Some vids...



 

stosn

Noob
Hmmm B14~DB3 RC 4~DF2 seems very difficult on Cassie also. I will try to test as I add them, but I don't play much FA.
I have a feeling that after patch on female char combo doing more easily then on male.
Combos on male char:
12~db3, run, 4~db2, run, 4~bf4 34% ( stil stable on male )
b14~db3, run, 12~db2, run, 4~bf4 33% ( 4~db2 is tricky timing )
b33~db3, run, 12~db2, run, 4~bf4 38% ( 4~db2 is tricky timing )

Combos on female char:
12~db3, run, 4~db2, f2up2~du4, 4~bf4 38% ( 4~db2 need to hit on max height )
b14~db3, run, 4~db2, run, 4~bf4 34%
b33~db3, run, 4~db2, run, 4~bf4 39%

vs female we got good 6fr punisher by 38% without meter. Its realy good
 

stosn

Noob
Oh. found new combo on mid screen. any starter with 1 meter with new combo get 0.47% more dmg :DOGE

[starter]~exdb2, dash, njp, a small step, 1 f2up2~du4, 4~bf4
with b2 without njp
 
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WidowPuppy

Attack pekingese
No stamina version of this is
F12~DB2, F2U2~DU4, 4~BF4 35%

Easier against bigger characters but works on all sizes.
Nice Rip. Was originally doing that, just tried to squeeze out a lil more damage, hehheh. She builds back that stamina during the BF4 and I usually follow that up with a stamina free forward dash to B~block accordingly, in order to bait out a WU. It's completely safe on the whole cast... the forward dash to block after BF4. Great way to bait out something to punish with our new frames. Of course the punish or whether you even can is gonna be character specific.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Nice Rip. Was originally doing that, just tried to squeeze out a lil more damage, hehheh. She builds back that stamina during the BF4 and I usually follow that up with a stamina free forward dash to B~block accordingly, in order to bait out a WU. It's completely safe on the whole cast... the forward dash to block after BF4. Great way to bait out something to punish with our new frames. Of course the punish or whether you even can is gonna be character specific.
Yeah, I was more posting this in case you don't have the stamina to run after the opener. Alot of her midscreen combos require stamina, so it's good to know F2U2 has that kind of range. I like that forward dash after BF4 ender. Good to know it's safe.
 

WidowPuppy

Attack pekingese
Yeah, I was more posting this in case you don't have the stamina to run after the opener. Alot of her midscreen combos require stamina, so it's good to know F2U2 has that kind of range. I like that forward dash after BF4 ender. Good to know it's safe.
Yup. Good to have that stamina free version as well, you're right. You'll find yourself without it a lot. I'm so used to doing B2~BF4 for 31% after the F12~DB2 in those cases, i gotta throw that F2U2 into that scenario.
 

SylverRye

Official Loop Kang Main
Landing jacquis run in combos are tricky as hell with her rex arms...any tips? She has no reach at all lol