OutworldKeith
Champion
GENERAL OVERVIEW
Jin's strong points are his ranged poking tools and a strong CH game. Both of which give him a decent ground game. He lacks safe launchers and has weak damage overall.
TOP MOVES
Electric Wind Hook Fist *+
The EWHF is Jin's version of the Mishima's EWGF. It's weaker than the EWGF because it doesn't launch on natural hit. However, it does launch on CH, and it's +5 on block. It's especially strong in the corner. On NH or CH it causes a wall splat that grants a free combo. It's also an effective frame trap near the wall.
Switch Blade ,
One of Jin's 10f punishers. It causes KD on hit, and has wall splat properties.
Thrust to Roundhouse +,
This is a decent string that has many useful variations. + is a good close range M poke, while +, hits M,H, causes a wall splat, and a decent wall combo starter. The last variation +,[~], hits M,M is slower, but it catches crouching opponents, and grants a combo on hit.
Lunging Low Roundhouse Kick (LLRK)
Right Low Roundhouse
Right Sweep