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Fatal Fury - City of the Wolves

YagamiFire

Apprentice
Continuing to enjoy Dong (clip that) and Vox. Dong Hwan is particularly fun as he has to work for his damage but holy shit his damage is bonkers. I need to get more time in the game though...been distracted by building a house, playing Balatro and gaming some other stuff with buddies that aren't fighting game players (Rivals mostly)
 

kantboy2

Pale Rider
Andy looking like a solid character; a mix of his Real Bout versions with an added Demon Flip mechanic.

Can't wait to use him. He's my main until Geese is playable and Mr. Big/Krauser arrive.
 

MuMuGuy

Mortal
Saudi of the Wolves flopped so bad that SNK’s now-former CEO was demoted, like Ono after MvCI failed. Oh well, the game is ass anyway.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I have read about the news here.

The game is considered "ass" now? Why?

According to Wikipedia, reviews were "generally favorable."

What happened?
From what I can tell, the game sold about what their games normally sell (with the exception of Samurai Shodown, which sold a bit more). But they spent a ton more money than usual marketing it, so that makes for a bigger loss than usual if it doesn't sell more.
 

Gooberking

FGC Cannon Fodder
I don't get to play much these days, but I've liked what I've played so far. At least on a surface level I like the basic interactions and combo system.

Inputs feel pretty natural compared to some of the stricter stuff from them historically., and I don't feel as mentally confused about my combo options in different situations as I have been in SF6. I occasionally catch myself trying to drive rush mid combo which is interesting I have mental wiring for that now. I assume I'm in decline already.

I really felt an unpleasant thematic fracture by including actual people in the base roster. Wasn't interested in that and it really made me hesitate