ADAMSKi
Noob
Hi guys, I know this is the MKX forum, and want to apologise for posting this in here, however the UMK3 forum is very inactive.
I have a question to anyone that played UMK3/MK3/Trilogy in the past.
Over the weekend decided for the sake of nostalgia to have a quick go at UMK3 and I want to know
how do I counter repeated Jump in Kicks?
I played a friend of mine, who beat me with just using this strategy (classic sub zero vs scorpion), despite me using fancy combos, and having played loads of MK9/MKX and SF4... I got beaten by a casual noob. Is there a simple and reliable counter to this? In other games I would just block high or pop up a clone/parry - however this doesn't seem to work at all in UMK3.
I tried blocking high - doesn't work as it should.
Tried punching - didn't work.
I then tried to beat him using his own strategy - however his jump in kicks always got priority/connected first?why is that?
(I played him on MKX shortly after, and he didn't manage to land a hit, let along a jump in kick, is it simply flawed game design? or am i missing something?!)
I would be grateful if some UMK3 expert would share their knowledge on this matter, or at least provide a link!
Thanks!
I have a question to anyone that played UMK3/MK3/Trilogy in the past.
Over the weekend decided for the sake of nostalgia to have a quick go at UMK3 and I want to know
how do I counter repeated Jump in Kicks?
I played a friend of mine, who beat me with just using this strategy (classic sub zero vs scorpion), despite me using fancy combos, and having played loads of MK9/MKX and SF4... I got beaten by a casual noob. Is there a simple and reliable counter to this? In other games I would just block high or pop up a clone/parry - however this doesn't seem to work at all in UMK3.
I tried blocking high - doesn't work as it should.
Tried punching - didn't work.
I then tried to beat him using his own strategy - however his jump in kicks always got priority/connected first?why is that?
(I played him on MKX shortly after, and he didn't manage to land a hit, let along a jump in kick, is it simply flawed game design? or am i missing something?!)
I would be grateful if some UMK3 expert would share their knowledge on this matter, or at least provide a link!
Thanks!
Last edited: