Second Saint
A man with too many names.
This is a day 0 problem that has never been addressed, like most of D'vorah's issues. Many will point to all the buffs she got several patches ago, but all but a few of those buffs were just meeting another day 1 nerf in the middle. Those are all problems that I feel should be addressed, and never will be, but this one...this one I have to fight for.
F22d1+3, the duckable full combo punishable overhead that her entire ability to pressure with is built around in Buzzed. Let's go over how it is supposed to function and why it's important.
F22 is D'vorah's 19f, incredibly far reaching mid string with 3 possible enders, 2 from the Parasite (Extra Strings) ability. These are:
F22d1+3 whiffing on 63% of the cast completely undoes that. Instead of conditioning someone to stand block, most characters can just duck block and if any ender is used, it is full combo punishable. F224 will whiff because it is a true high, despite the exact same animation for s3 not being a true high. F22d1+3 will whiff and be full combo punishable by anyone remotely familiar with the situation. F22u1+3 shouldn't be used since no one has any need to flawless block in this situation, but if you did decide to, it's -18.
If the overhead is fixed, I'll be able to actually use one of the primary reasons I want to play Buzzed over Arachnophobia. I think Parasite, like all extra string abilities, should be base, but barring that, I think I'm entitled to this ability functioning as intended. Yes, I used the e-word. I stand by it. This is one of the most blatant and egregious whiffing issues I've ever seen in an NRS game, which is fucking saying something.
And since I'm making demands about F22d1+3, change the KB to something useful, like the second or third time you land the overhead it launches. That way it can be loaded up and the pressure I can get out of the whole system becomes much scarier.
F22d1+3, the duckable full combo punishable overhead that her entire ability to pressure with is built around in Buzzed. Let's go over how it is supposed to function and why it's important.
F22 is D'vorah's 19f, incredibly far reaching mid string with 3 possible enders, 2 from the Parasite (Extra Strings) ability. These are:
- F224- A 24f, +4 on block true high, meaning that it can be ducked even while blocking by everyone.
- F22d1+3- A 26f overhead that does 60 damage, is -2 on block, is duckable by 19/30 of the cast ( +- Spawn), and has a Block Late KB that I have only landed twice in the last year.
- F22u1+3 - A 18f unsafe ender with a KB that triggers when the last hit is the first to connect, meaning it's use is to blow up flawless blocking.
F22d1+3 whiffing on 63% of the cast completely undoes that. Instead of conditioning someone to stand block, most characters can just duck block and if any ender is used, it is full combo punishable. F224 will whiff because it is a true high, despite the exact same animation for s3 not being a true high. F22d1+3 will whiff and be full combo punishable by anyone remotely familiar with the situation. F22u1+3 shouldn't be used since no one has any need to flawless block in this situation, but if you did decide to, it's -18.
If the overhead is fixed, I'll be able to actually use one of the primary reasons I want to play Buzzed over Arachnophobia. I think Parasite, like all extra string abilities, should be base, but barring that, I think I'm entitled to this ability functioning as intended. Yes, I used the e-word. I stand by it. This is one of the most blatant and egregious whiffing issues I've ever seen in an NRS game, which is fucking saying something.
And since I'm making demands about F22d1+3, change the KB to something useful, like the second or third time you land the overhead it launches. That way it can be loaded up and the pressure I can get out of the whole system becomes much scarier.