MsMiharo
Kuff Bano
Hi everyone, it's a me MsMihario!
This tech is not new per se as I know @PND_Mustard has posted it before, but it's more a development of it.
In the corner after a meterless combo off your f2, b3 or b1 you get an OS of sorts on their wakeup.
The long-ish breakdown video is here:
The written version of this is:
After a meterless combo ended in upball your opponent quickrises (unless WU is delayed) and you get a 50/50 into EX buff check.
* If they delay their WU, you just whiff your b1/b3 and EX buff doesn't come out. You're still in poke range (b1) or 50/50 range (b3) and still safe.
* If they DON'T delay their WU they HAVE to eat the 50/50. No pokes will beat it out no matter tech roll or not.
* If they block you're safe (slightly plus)
* If they get hit they eat big damage:
b1 EX buff f212 b312 112 ball = 44%
b1 EX buff f212 b312 112 EX slice njp 112 up ball = 56%
b3 EX buff 112 slice = 22% into free 50/50
b3 EX buff 32 knife 32 ball = 34% (or 31% if you end in d4 ball)
b3 EX buff 112 EX slice njp 4 slice 112 ball = 51%
* If they armor you will parry WU's that are 14 f or slower (at least! Might parry some faster WUs).
* If you parry you get an unscaled 3% (b3) or 5% (b1) into a punish.
112 slice = 20% into free 50/50
32 knife 32 ball = 34% (or 30% if you end in d4 ball)
f212 b312 112 ball = 42%
f212 b312 112 EX slice njp 112 up ball = 54%
TL;DR
End your meterless corner combos in upball and force a guess (especially if they don't have meter). If they guess wrong they die, if they guess right you're still fine. If they WU with slow armor they get punished. If they delay the wakeup nothing really happens.
@Jupe
@ando1184
@bdizzle2700
@countrypistol
@Derptile
@FlappyDaniel
@MrInsaynne
@SaltShaker
@The Hex Man
@Youphemism
@ETC AdmiralAugustus
@Phosferrax
@Scott The Scot
@AK L0rdoftheFLY
@jokey77
This tech is not new per se as I know @PND_Mustard has posted it before, but it's more a development of it.
In the corner after a meterless combo off your f2, b3 or b1 you get an OS of sorts on their wakeup.
The long-ish breakdown video is here:
The written version of this is:
After a meterless combo ended in upball your opponent quickrises (unless WU is delayed) and you get a 50/50 into EX buff check.
* If they delay their WU, you just whiff your b1/b3 and EX buff doesn't come out. You're still in poke range (b1) or 50/50 range (b3) and still safe.
* If they DON'T delay their WU they HAVE to eat the 50/50. No pokes will beat it out no matter tech roll or not.
* If they block you're safe (slightly plus)
* If they get hit they eat big damage:
b1 EX buff f212 b312 112 ball = 44%
b1 EX buff f212 b312 112 EX slice njp 112 up ball = 56%
b3 EX buff 112 slice = 22% into free 50/50
b3 EX buff 32 knife 32 ball = 34% (or 31% if you end in d4 ball)
b3 EX buff 112 EX slice njp 4 slice 112 ball = 51%
* If they armor you will parry WU's that are 14 f or slower (at least! Might parry some faster WUs).
* If you parry you get an unscaled 3% (b3) or 5% (b1) into a punish.
112 slice = 20% into free 50/50
32 knife 32 ball = 34% (or 30% if you end in d4 ball)
f212 b312 112 ball = 42%
f212 b312 112 EX slice njp 112 up ball = 54%
TL;DR
End your meterless corner combos in upball and force a guess (especially if they don't have meter). If they guess wrong they die, if they guess right you're still fine. If they WU with slow armor they get punished. If they delay the wakeup nothing really happens.
@Jupe
@ando1184
@bdizzle2700
@countrypistol
@Derptile
@FlappyDaniel
@MrInsaynne
@SaltShaker
@The Hex Man
@Youphemism
@ETC AdmiralAugustus
@Phosferrax
@Scott The Scot
@AK L0rdoftheFLY
@jokey77