Eddy Wang
Skarlet scientist
So how does this tech work?
Simple, when you splat the opponent with njP, you aim the ball to travel in arc, which means, you have to aim up, the trajectory of the arched ball makes it covers 10% of the screen area during the landing, meaning the opponent can't stay grounded, or jump out of the setup.
He has to tech roll and block, or get OTG'd by the ball on block.
I Can simply use a safe whiff wakeup attack into this and avoid the chip damage.
Depending of the character, unless the character doesn't has a anti-zoning tool, will have a dificult time dealing with this, beacause, the setup can be delayed, and when it does, the invincibility of the wakeup attack will worn out before the arc ball reaches the character hitbox, taking the 15% damage instead.
Note: Skarlet can still block or counter-read after, a well placed arc blood ball.
I'm editing a compilation of which chars are more vulnerable to it, the one who will not appear in the video can escape it one way or another. Some, requires more speed, others more ajustable maneuveurs like Kabal, who is the most technical character to catch on this ball, even if he can escape it with Ex NDC he can still take 16% damage free of the blood ball and spend meter if he decides to wakeup attack.
Reptile can use his invincibility to escape it, but if you delay it will hit him, the problem is the 6f dash that travels faster than the ball, and he is the only character who actually forces skarlet to use the regular trajectory as she delays to avoid him moving away.