EDITED AS OF 5/25/13! Lots of new and (slightly) more organized stuff guys!
CTRL+F to find the character you want info on until I get it formatted.
Before we start, let me say that I know that this is a complete mess but that i will be working on getting it formatted properly tomorrow. For some reason my formatting options are not showing up so once I get that sorted we'll be good to go. Also, ask me if you have any questions as to what any of this nonsense means, I'm glad to help.
Hello everyone!
Late last night to early this morning (5/25) my friend Primiera and I have been hard at work in training mode figuring out just how this stuff works, on every character with most of nightwing's strings. For some reason the formatting options aren't showing up for me at the top of the page, so unfortunately until I get that figured out, this will kind of be a jumbled mess. However, I wanted to get this to you guys as soon as I could so that we could all start using this stuff this weekend. Lets get to it!
Lets start with the combos that will lead into this:
Corner: f213 xx escrima fury, j3, 112, 113 (33%/37%mb)
Midscreen: f213 xx escrima fury, f3, dash 113 (28%)
Midscreen: f213 xx escrima fury, f3, dash, f213, flip kick (31%)
I listed two in case one is harder to hit against some characters than the other.
Combo to do AFTER you land ex flip kick midscreen:
ex flip kick, b3, j2(late), dash 113 (28%)
ex flip kick, b3, j2 (late), dash f213 xx flip kick (31%)
The reason you end on 113 is that it's untechable and that if all of the hits hit airborne, you get a perfect setup afterwards (dash, ex flip kick) which crosses the opponent up, hits overhead, and leads to a great combo leading into another left/right mixup. This setup is also relatively reversal safe, because it causes the opponent's inputs to be mixed up as you cross over them. Some characters have an easier time waking up against it than others, and I'll note that for each character. I have also tested each string with each character showing whether ex flip kick crosses up or not after canceled from said string. I present my notes:
Ms stands for mid screen. Some of these also cross up or not depending on when you meter burn it. You meter burn it early to cross up, late to stay in front. Extremely dirty stuff here .
Batgirl
b11 crossup ms, non crossup corner
f213 crossup ms and corner
33 crossup ms and corner
112 non crossup ms, crossup corner
113 non crossup ms, crossup corner
f21 crossup ms and corner
22 crossup ms and corner
She can wakeup reversal, but she has to do the opposite directional input
The Flash
b11 either blockable in corner, but hits in front mid screen
f213 doesnt hit cross up in corner, if theyre standing, crossup midscreen
33 doesnt hit cross up, if theyre standing, crosses up ms
112 doesnt hit cross if if theyre standing, non crossup ms
113 either blockable non crossup midscreen
f21 either blockable, crossup ms
22 either blockable, crossup ms
naked doesn't cross up
in short, probably not good to do as a constant mixup,
It's possible to reversal, but very difficult, while super punishes
Nightwing:
b11 crosses up ms, all blockable corner
f213 crosses up ms, doesnt in corner
33 crosses up ms, not in corner
112 doesnt cross up ms, doesnt cross up in corner
113 doesnt cross up ms, not in corner
f21 crosses up ms, not in corner
22 crosses up ms, not in corner
setups:
can reversal super
difficult to reversal special in either form
Batman
b11 crosses up ms, all blockable
f213 cross up ms, crosses up corner
33 crosses up, crosses up corner
112 doesnt cross up ms, non crossup in corner
113 doesnt cross up ms, crosses up or not in corner depending on when meter burned
f21 cross up, crosses up in corner
22 cross up, crosses up in corner
can reversal super
Lobo
b11 crosses up ms, doesnt cross up in corner
f213 crosses up ms, not in corner
33 crosses up ms not in corner
112 timing on mb crossup or not ms, not in corner
113 timing on mb crossup or not ms, not in corner
f21 crossup ms not in corner
22 crossup ms, not in corner
naked no crossup in corner
super reversal possible
Joker
b11 crossup ms and corner
f213 crossup ms and corner
33 crossup ms and corner
112 non crossup, crossup corner
113 non crossup, crossup corner
f21 crossup in ms and corner
22 crossup ms nd corner
setups:
113, dash to cross under and be reversal safe including super
harley
b11 crosses up ms
f213 crosses up ms
33 crosses up ms, in corner, dependant on mb timing
112 crosses up ms and corner
113 crosses up point blank, not from far, non crossup corner
f21 crosses up ms and corner
22 crosses up ms and corner
setups:
reversal super punishes, other reversal options very difficult to input
grundy
GENERALLY DOESNT WORK AGAINST HIM, as it almost never crosses up
wake up grab beats it
Cyborg
b11, normal non crossup ms, mb crossup ms,
f213 crossup
33 crossup
112 crossup
113 crossup
f21 crossup ms, corner dependant on mb timing
22 crossup ms, corner dependant on mb timing
reversal incredibly difficult, reversal super punishes
Green arrow doesnt crossup in corner except for wakeup
b11 crossup ms
f213 crossup ms, non crossup corner
33 crossup ms, non crossup corner
112 non crossup ms, non crossup corner
113 non crossup ms
f21 crossup ms
22 crossup ms
Can punish on wakeup, but difficult
Superman
b11 crossup
f213 crossup
33 crossup
112 crossup
113 non crossup ms
f21 crossup
22 crossup
can wake up breath, but super whiffs
lex luthor
b11 non crossup ms, crossup corner
f213 crosses up ms, crossup corner
33 crosses up ms, crossup corner
112 non crossup ms and corner
113 non crossup ms and corner
f21 non crossup ms, crossup corner
22 non crossup ms, non crosusp corner
super punishes on wakeup, reversal incredibly difficult
Raven: all crossup in corner
b11 non crossup ms
f213 crossup ms
33 crossup ms
112, tough to hit her with, but non crossup ms
113 tough to hit her with, 3 whiffs
f21 non crossup ms
22 non crossup ms
demon stance only teleport gets out, super punishes
catwoman
b11 crossup ms, non crossup corner
f213 crossup ms and corner
33 crossup ms and corner
112 non crossup ms, crossup corner
113 non crossup ms, corner dependant on mb timing
f21 non crossup ms, corner dependant on mb timing
22 non crossup ms, corner crossup
reversal punishes, super punishes
Deathstroke
b11 non crossup ms, crossup corner
f213 crossup ms, corner dependant on mb timing
33 normal non crossup ms, mb crosses up ms, corner dependant on mb timing
112 non crossup ms and corner
113 non crossup ms and corner
f21 non crossup ms and corner
22 non crossup ms and corner
reversal incredibly difficult, super punishes
aquaman: does not crossup in corner on standing
b11 non crossup ms or corner
f213 crossup ms, non crossup corner
33 crossup ms, corner non crossup
112 non crossup ms
113 non crossup ms
f21 crossup ms
22 crossup ms
wakeup attack punishes, super punishes
wonder woman: all crossup in corner standing
b11 crossup ms and corner
f213 crossup ms and corner
33 crossup ms and corner
112 non crossup ms normal ver, crossup ms mb ver, crossup corner
113 non crossup ms, crossup corner
f21 crossup ms
22 crossup ms
wakeup punishes, super punishes
Ares
b11 crossup ms and corner
f213 crossup ms, timing dependant on mb in corner
33 crossup ms, non crossup corner
112 non crossup ms and corner
113 non crossup ms and corner
f21 crossup ms and corner
22 crossup ms, corner normal ver non crossup, mb ver crossup
both wakeup teleport and smash get out but punished, super punishes
killer frost: non crossup in corner if standing
b11 crossup ms, non crossup corner
f213 crossup ms, non crossup corner
33 crossup ms
112 non crossup ms
113 non crossup ms
f21 crossup ms
22 crossup ms
slide very difficult but possible to punish, super punishes
doomsday: non crossup in corner if standing
b11 non crossup ms and corner
f213 crossup ms, non crossup corner
33 crossup ms
112 non crossup ms
113 non crossup ms
f21 non crossup ms
22 non crossup ms
wakeup slightly difficult but possible to punish, super punishes
Hawkgirl:
all crossup ms and corner except for naked, which does not
wakeup attack very difficult, super punishes
Shazam
b11 crossup ms and corner
f213 crossup ms, corner dependant on mb timing
33 crossup ms, corner dependant on mb timing
112 ms dependant on mb timing and in corner
113 non crossup ms, corner dependant on mb timing
f21 crossup ms and corner
22 crossup ms and corner
can teleport out on wakeup, super punishes
green lantern:non crossup if standing in corner
b11 normal non crossup ms, mb ver crossup ms,
f213 crossup ms
33 crossup ms
112 non crossup ms
113 non crossup ms
f21 crossup ms
22 crossup ms
reversal possible but difficult, super punishes
Sinestro:
b11 non crossup ms and corner
f213 crossup ms, non crossup corner
33 crossup ms and corner, and in corner, keeps him in front after hit
112 non crossup ms and corner
113 non crossup ms and corner
f21 non crossup ms and corner
22 non crossup and corner
wakeup attack incredibly difficult, super punishes
Black Adam: non crossup midscreen
b11 non crossup corner
f213 crossup in corner and keeps him in front after hit
33 crossup in corner
112 non crossup in corner
113 non crossup in corner
f21 non crossup in corner
22 non crossup in corner
reversal incredibly difficult, super punishes
Bane:
b11 non crossup ms, crossup in corner
f213 crossup ms, sometimes does sometimes doesnt in corner
33 crossup ms and corner
112 non crossup ms and corner
113 non crossup ms and corner
f21 non crossup ms, crossup in corner
22 non crossup ms, crosusp in corner
reversal very difficult, super punishes
CTRL+F to find the character you want info on until I get it formatted.
Before we start, let me say that I know that this is a complete mess but that i will be working on getting it formatted properly tomorrow. For some reason my formatting options are not showing up so once I get that sorted we'll be good to go. Also, ask me if you have any questions as to what any of this nonsense means, I'm glad to help.
Hello everyone!
Late last night to early this morning (5/25) my friend Primiera and I have been hard at work in training mode figuring out just how this stuff works, on every character with most of nightwing's strings. For some reason the formatting options aren't showing up for me at the top of the page, so unfortunately until I get that figured out, this will kind of be a jumbled mess. However, I wanted to get this to you guys as soon as I could so that we could all start using this stuff this weekend. Lets get to it!
Lets start with the combos that will lead into this:
Corner: f213 xx escrima fury, j3, 112, 113 (33%/37%mb)
Midscreen: f213 xx escrima fury, f3, dash 113 (28%)
Midscreen: f213 xx escrima fury, f3, dash, f213, flip kick (31%)
I listed two in case one is harder to hit against some characters than the other.
Combo to do AFTER you land ex flip kick midscreen:
ex flip kick, b3, j2(late), dash 113 (28%)
ex flip kick, b3, j2 (late), dash f213 xx flip kick (31%)
The reason you end on 113 is that it's untechable and that if all of the hits hit airborne, you get a perfect setup afterwards (dash, ex flip kick) which crosses the opponent up, hits overhead, and leads to a great combo leading into another left/right mixup. This setup is also relatively reversal safe, because it causes the opponent's inputs to be mixed up as you cross over them. Some characters have an easier time waking up against it than others, and I'll note that for each character. I have also tested each string with each character showing whether ex flip kick crosses up or not after canceled from said string. I present my notes:
Ms stands for mid screen. Some of these also cross up or not depending on when you meter burn it. You meter burn it early to cross up, late to stay in front. Extremely dirty stuff here .
Batgirl
b11 crossup ms, non crossup corner
f213 crossup ms and corner
33 crossup ms and corner
112 non crossup ms, crossup corner
113 non crossup ms, crossup corner
f21 crossup ms and corner
22 crossup ms and corner
She can wakeup reversal, but she has to do the opposite directional input
The Flash
b11 either blockable in corner, but hits in front mid screen
f213 doesnt hit cross up in corner, if theyre standing, crossup midscreen
33 doesnt hit cross up, if theyre standing, crosses up ms
112 doesnt hit cross if if theyre standing, non crossup ms
113 either blockable non crossup midscreen
f21 either blockable, crossup ms
22 either blockable, crossup ms
naked doesn't cross up
in short, probably not good to do as a constant mixup,
It's possible to reversal, but very difficult, while super punishes
Nightwing:
b11 crosses up ms, all blockable corner
f213 crosses up ms, doesnt in corner
33 crosses up ms, not in corner
112 doesnt cross up ms, doesnt cross up in corner
113 doesnt cross up ms, not in corner
f21 crosses up ms, not in corner
22 crosses up ms, not in corner
setups:
can reversal super
difficult to reversal special in either form
Batman
b11 crosses up ms, all blockable
f213 cross up ms, crosses up corner
33 crosses up, crosses up corner
112 doesnt cross up ms, non crossup in corner
113 doesnt cross up ms, crosses up or not in corner depending on when meter burned
f21 cross up, crosses up in corner
22 cross up, crosses up in corner
can reversal super
Lobo
b11 crosses up ms, doesnt cross up in corner
f213 crosses up ms, not in corner
33 crosses up ms not in corner
112 timing on mb crossup or not ms, not in corner
113 timing on mb crossup or not ms, not in corner
f21 crossup ms not in corner
22 crossup ms, not in corner
naked no crossup in corner
super reversal possible
Joker
b11 crossup ms and corner
f213 crossup ms and corner
33 crossup ms and corner
112 non crossup, crossup corner
113 non crossup, crossup corner
f21 crossup in ms and corner
22 crossup ms nd corner
setups:
113, dash to cross under and be reversal safe including super
harley
b11 crosses up ms
f213 crosses up ms
33 crosses up ms, in corner, dependant on mb timing
112 crosses up ms and corner
113 crosses up point blank, not from far, non crossup corner
f21 crosses up ms and corner
22 crosses up ms and corner
setups:
reversal super punishes, other reversal options very difficult to input
grundy
GENERALLY DOESNT WORK AGAINST HIM, as it almost never crosses up
wake up grab beats it
Cyborg
b11, normal non crossup ms, mb crossup ms,
f213 crossup
33 crossup
112 crossup
113 crossup
f21 crossup ms, corner dependant on mb timing
22 crossup ms, corner dependant on mb timing
reversal incredibly difficult, reversal super punishes
Green arrow doesnt crossup in corner except for wakeup
b11 crossup ms
f213 crossup ms, non crossup corner
33 crossup ms, non crossup corner
112 non crossup ms, non crossup corner
113 non crossup ms
f21 crossup ms
22 crossup ms
Can punish on wakeup, but difficult
Superman
b11 crossup
f213 crossup
33 crossup
112 crossup
113 non crossup ms
f21 crossup
22 crossup
can wake up breath, but super whiffs
lex luthor
b11 non crossup ms, crossup corner
f213 crosses up ms, crossup corner
33 crosses up ms, crossup corner
112 non crossup ms and corner
113 non crossup ms and corner
f21 non crossup ms, crossup corner
22 non crossup ms, non crosusp corner
super punishes on wakeup, reversal incredibly difficult
Raven: all crossup in corner
b11 non crossup ms
f213 crossup ms
33 crossup ms
112, tough to hit her with, but non crossup ms
113 tough to hit her with, 3 whiffs
f21 non crossup ms
22 non crossup ms
demon stance only teleport gets out, super punishes
catwoman
b11 crossup ms, non crossup corner
f213 crossup ms and corner
33 crossup ms and corner
112 non crossup ms, crossup corner
113 non crossup ms, corner dependant on mb timing
f21 non crossup ms, corner dependant on mb timing
22 non crossup ms, corner crossup
reversal punishes, super punishes
Deathstroke
b11 non crossup ms, crossup corner
f213 crossup ms, corner dependant on mb timing
33 normal non crossup ms, mb crosses up ms, corner dependant on mb timing
112 non crossup ms and corner
113 non crossup ms and corner
f21 non crossup ms and corner
22 non crossup ms and corner
reversal incredibly difficult, super punishes
aquaman: does not crossup in corner on standing
b11 non crossup ms or corner
f213 crossup ms, non crossup corner
33 crossup ms, corner non crossup
112 non crossup ms
113 non crossup ms
f21 crossup ms
22 crossup ms
wakeup attack punishes, super punishes
wonder woman: all crossup in corner standing
b11 crossup ms and corner
f213 crossup ms and corner
33 crossup ms and corner
112 non crossup ms normal ver, crossup ms mb ver, crossup corner
113 non crossup ms, crossup corner
f21 crossup ms
22 crossup ms
wakeup punishes, super punishes
Ares
b11 crossup ms and corner
f213 crossup ms, timing dependant on mb in corner
33 crossup ms, non crossup corner
112 non crossup ms and corner
113 non crossup ms and corner
f21 crossup ms and corner
22 crossup ms, corner normal ver non crossup, mb ver crossup
both wakeup teleport and smash get out but punished, super punishes
killer frost: non crossup in corner if standing
b11 crossup ms, non crossup corner
f213 crossup ms, non crossup corner
33 crossup ms
112 non crossup ms
113 non crossup ms
f21 crossup ms
22 crossup ms
slide very difficult but possible to punish, super punishes
doomsday: non crossup in corner if standing
b11 non crossup ms and corner
f213 crossup ms, non crossup corner
33 crossup ms
112 non crossup ms
113 non crossup ms
f21 non crossup ms
22 non crossup ms
wakeup slightly difficult but possible to punish, super punishes
Hawkgirl:
all crossup ms and corner except for naked, which does not
wakeup attack very difficult, super punishes
Shazam
b11 crossup ms and corner
f213 crossup ms, corner dependant on mb timing
33 crossup ms, corner dependant on mb timing
112 ms dependant on mb timing and in corner
113 non crossup ms, corner dependant on mb timing
f21 crossup ms and corner
22 crossup ms and corner
can teleport out on wakeup, super punishes
green lantern:non crossup if standing in corner
b11 normal non crossup ms, mb ver crossup ms,
f213 crossup ms
33 crossup ms
112 non crossup ms
113 non crossup ms
f21 crossup ms
22 crossup ms
reversal possible but difficult, super punishes
Sinestro:
b11 non crossup ms and corner
f213 crossup ms, non crossup corner
33 crossup ms and corner, and in corner, keeps him in front after hit
112 non crossup ms and corner
113 non crossup ms and corner
f21 non crossup ms and corner
22 non crossup and corner
wakeup attack incredibly difficult, super punishes
Black Adam: non crossup midscreen
b11 non crossup corner
f213 crossup in corner and keeps him in front after hit
33 crossup in corner
112 non crossup in corner
113 non crossup in corner
f21 non crossup in corner
22 non crossup in corner
reversal incredibly difficult, super punishes
Bane:
b11 non crossup ms, crossup in corner
f213 crossup ms, sometimes does sometimes doesnt in corner
33 crossup ms and corner
112 non crossup ms and corner
113 non crossup ms and corner
f21 non crossup ms, crossup in corner
22 non crossup ms, crosusp in corner
reversal very difficult, super punishes