ienjoywinning
Noob
Now hopefully from the nerfs erron got he wont get nerfed again i kinda feel he will , characters like these always get shit on
Really Really cool stuff here, any tips for linking f24 into caltrops?Well this combos and setups are viable, Also new setups and ideas. In the second part will show the best anti air options and the third part will be a tribute, all combos for tribute are done.
After inputting F24, I input FDB instead of DB (This ensures I never miss the down input by mistake) then during F2(4) I press XReally Really cool stuff here, any tips for linking f24 into caltrops?
Not at all, but an oki game is basically non-existant after tackle. Both EB and the opponent recover at roughly the same time if the opponent doesn't wake up. If the opponent does wakeup, EB has to dodge/block.is -2 reslly that bad now?
I Believe in the corner becasue of distance after tackle, you are +3Not at all, but an oki game is basically non-existant after tackle. Both EB and the opponent recover at roughly the same time if the opponent doesn't wake up. If the opponent does wakeup, EB has to dodge/block.
You are definately plus, the frame data is wrong. If you go to practice mode and set the dummy to jump, do tackle and hold jump; youre plus. @HeroesNZ posted in another thread, but correct if Im wrong he tested plus 5 or 6 I think.I Believe in the corner becasue of distance after tackle, you are +3
To add to that. Enhanced sand tackle might be plus 10 or more. I cant tell you how many matches I have closed out by enhancing sand tackle and following up with 21122 pressure. Best in the corner but I have thrown players off with it midscreen as well.You are definately plus, the frame data is wrong. If you go to practice mode and set the dummy to jump, do tackle and hold jump; youre plus. @HeroesNZ posted in another thread, but correct if Im wrong he tested plus 5 or 6 I think.
You can't delay wake-ups though, right?Was labbing oki setups and found this
Thought I discovered a gem but then realized a slight delayed wake-up can actually get you punished. Oh well, could still be useful.
Yes the player can delay wakeup.You can't delay wake-ups though, right?
Right, I meant a wakeup special, sorry. Because if they stay down and whiffs they still have a minute before they can do anything.Yes the player can delay wakeup.
The reason why ex sand grenade is blowing up the spin is because its a 2 hitting move. You get hit by the low grenade and then shot launches for the second hit. Kung laos' spin armor soaks up the grenade low, but second hit launches which is why he gets blown up. There is a small gap between when the low grenade is shot into launcher so if opponent delays I doubt you could adjust accordingly; considering your committing to this setup in the first place.
you can only do a wakeup special if you use your special move after knockdown. If you delay wakeup, you are instead standing up and then doing a armor special move. The difference between the two is that their is no invincibility frames between the stand up and wake up period while using a delayed wakeup. If you delay players can hit you during stand up and effectively stop a armor move from coming out at all or snuff it.Right, I meant a wakeup special, sorry. Because if they stay down and whiffs they still have a minute before they can do anything.
I might be retarded.
In my experience you can't input the caltrops right away while doing f24, wait until around the kick in that string hits, then caltrops work fine.Really Really cool stuff here, any tips for linking f24 into caltrops?
isnt the run up 21122 on the end of your combo, mb punishable on wakeup due to the hit box on it?It's a midscreen oki setup. When you do 21122 Sand Grenade it rolls towards them and if they tech roll and block it's pretty plus. If they get hit by the Sand Grenade for whatever reason you can actually run up and connect another 21122.
Yes 21122 is punishable just like F13. If a player is doing a armor wakeup you usualy get punished for pressing. If your blowing up wakeups your opponent isnt using armor wakeups or they are delaying. 21122 has a much greater chance of being blowing up because of low profile moves. Low poke on standup if your not on top of your opponent doing the string.isnt the run up 21122 on the end of your combo, mb punishable on wakeup due to the hit box on it?
i find it easier to run up with F13, dat OH hits so quick i find it interupts most WU attacks.
but i love the EX sand grenade vs Armored WU's
You can't stuff armored wake ups in This game unless your Kung Jin or have some other fast multi hitting move.isnt the run up 21122 on the end of your combo, mb punishable on wakeup due to the hit box on it?
i find it easier to run up with F13, dat OH hits so quick i find it interupts most WU attacks.
but i love the EX sand grenade vs Armored WU's
Ferra/Torr, liu kang and sonya are the few I know of that stuff armor wakeupsYou can't stuff armored wake ups in This game unless your Kung Jin or have some other fast multi hitting move.
didn't know ex bf3 was double hit xDWas labbing oki setups and found this
Thought I discovered a gem but then realized a slight delayed wake-up can actually get you punished. Oh well, could still be useful.
I've done it with err on black with ct and F132You can't stuff armored wake ups in This game unless your Kung Jin or have some other fast multi hitting move.
Could you record this? I couldn't get this to work at all since 21122 was always out of range, or is this only close to the corner?If they get hit by the Sand Grenade for whatever reason you can actually run up and connect another 21122.
I found it by accident in a match about a month ago, I literally can't remember lol. If you can't get it to work midscreen then yeah, it was probably heading towards the cornerCould you record this? I couldn't get this to work at all since 21122 was always out of range, or is this only close to the corner?