Neeko
Noob
So just to preface this. Erron is my fav character, but I do play a majority of the cast. So this feedback isn’t coming from just an erron main but someone who is relatively knowledgeable on how most the cast plays and has played the game extensively since release. So these are my thoughts on the overall character, every variation. Itll be a bit long and detailed so I can get out all my points so thanks in advance for anyone who takes the time to read.
So I’ll start with the fact that theres a huge thing wrong with errons base character. Without any of his added moves. He has not a single fully safe mid. This is only the case for a few characters in the game. Best characters have safe hitconfirmable mids that require no resources to keep safe. Some at least have safe fast mids that don’t lead to much damage or slow mids that are safe. Errons base design has nothing. Every mid string either has a flawless block gap which if staggered before the gap is actually still unsafe (b2 u4, f3 2) or unsafe all together b222. The only way to have a safe mid for him is if he’s using either scud shot or slide cancel which require resources. This isn’t the end of the world because there’s ways to work around them by mixing up string usage to avoid being punished but it is still a strange design choice compared to most characters who like I said either have fast mids that require no resources and lead to damage, fast mids that don’t lead to damage, or their mids are just slow but at least safe.
So if you were assuming perfect balance in the game. You would then assume erron black must have some crazy other thing that makes up for this lack of safe mid without resources. But the thing is, he doesn’t. If anything he is also lacking in other areas. He can’t zone in the traditional way most can. His jump kick is sub par. Anti airs just average. Flawless blocks are Only average if even that. Only thing he has that can be considered top tier in relation to others are his pokes and decent auto shimmy. Good to have but if you wanna play around poke into shimmy nightwolf does the same thing but better with better zoning and safe Mids.
Now This is where thing get interesting. Because When I play or talk with lower skilled players. They actually see erron as very good or borderline broken. And what do they say is the reason for this?? His “mix”. They say he has full screen mix. And complain about his slide mix off his strings. Now the problem is, as most good players know, his mix off strings are actually reactable and fuzzyable. And not only this. But even if they weren’t and were completely 50/50, The risk reward would still not be in his favor. He gets just over 10 percent for a slide. But if the slide is blocked he is eating The best punish you’re character has. And the only way he can confirm on you getting hit by the overhead by misreading slide is if it happens on the second 2 of b222. Because there is no time to react to the last overhead hitting to get combo if they read slide. So overall not great risk reward. And as for the f4 slide full screen “mix” the two animations do look different and do differ in timing. Also both require your opponent to be properly spaced, grounded, and to not throw out anything that would interrupt it(pokes, jabs, projectiles) there are multiple ways to deal with this “full screen mix” so obviously that isn’t guaranteed 50/50 either. if dealt with properly it is the least bit oppressive.
So after disproving that, my question remains. what does erron really do so well that justifies him needing resources to make his main mid string safe? or as is The case in his third variation not having a safe mid at all? That is the question I’ll end on because I cant come up with an answer and id also like to know if you guys agree with an idea I’ve heard around that would imo help his balance at both lower levels and higher levels Which is to make b222 all mids but safe on block. I think this along with making rifle reload faster in all variations, giving every variation his string zoning, and removing the tnt from his barking irons variation and replacing it with acid would all together be a good start to at least making This character make some Sort of Sense.
So I’ll start with the fact that theres a huge thing wrong with errons base character. Without any of his added moves. He has not a single fully safe mid. This is only the case for a few characters in the game. Best characters have safe hitconfirmable mids that require no resources to keep safe. Some at least have safe fast mids that don’t lead to much damage or slow mids that are safe. Errons base design has nothing. Every mid string either has a flawless block gap which if staggered before the gap is actually still unsafe (b2 u4, f3 2) or unsafe all together b222. The only way to have a safe mid for him is if he’s using either scud shot or slide cancel which require resources. This isn’t the end of the world because there’s ways to work around them by mixing up string usage to avoid being punished but it is still a strange design choice compared to most characters who like I said either have fast mids that require no resources and lead to damage, fast mids that don’t lead to damage, or their mids are just slow but at least safe.
So if you were assuming perfect balance in the game. You would then assume erron black must have some crazy other thing that makes up for this lack of safe mid without resources. But the thing is, he doesn’t. If anything he is also lacking in other areas. He can’t zone in the traditional way most can. His jump kick is sub par. Anti airs just average. Flawless blocks are Only average if even that. Only thing he has that can be considered top tier in relation to others are his pokes and decent auto shimmy. Good to have but if you wanna play around poke into shimmy nightwolf does the same thing but better with better zoning and safe Mids.
Now This is where thing get interesting. Because When I play or talk with lower skilled players. They actually see erron as very good or borderline broken. And what do they say is the reason for this?? His “mix”. They say he has full screen mix. And complain about his slide mix off his strings. Now the problem is, as most good players know, his mix off strings are actually reactable and fuzzyable. And not only this. But even if they weren’t and were completely 50/50, The risk reward would still not be in his favor. He gets just over 10 percent for a slide. But if the slide is blocked he is eating The best punish you’re character has. And the only way he can confirm on you getting hit by the overhead by misreading slide is if it happens on the second 2 of b222. Because there is no time to react to the last overhead hitting to get combo if they read slide. So overall not great risk reward. And as for the f4 slide full screen “mix” the two animations do look different and do differ in timing. Also both require your opponent to be properly spaced, grounded, and to not throw out anything that would interrupt it(pokes, jabs, projectiles) there are multiple ways to deal with this “full screen mix” so obviously that isn’t guaranteed 50/50 either. if dealt with properly it is the least bit oppressive.
So after disproving that, my question remains. what does erron really do so well that justifies him needing resources to make his main mid string safe? or as is The case in his third variation not having a safe mid at all? That is the question I’ll end on because I cant come up with an answer and id also like to know if you guys agree with an idea I’ve heard around that would imo help his balance at both lower levels and higher levels Which is to make b222 all mids but safe on block. I think this along with making rifle reload faster in all variations, giving every variation his string zoning, and removing the tnt from his barking irons variation and replacing it with acid would all together be a good start to at least making This character make some Sort of Sense.