zaf
professor
Overall patience against noob is what is needed for this mu!!
You have to just be patient getting in and walk a lot.
zaf vs wemfs
4-2 zaf wins!!=P
Once you get into sweep range/throw range, or even a little outside this range there it not much that noob can do. You can literally just wait and react to anything he does. A lot of his options are punishable by ermac. If he is pressuring you, he really is not scary. Noob players generally like to use knee a lot in pressure and there are holes that you can tks in between or d1~tks in between. You use this to catch them pressing buttons. While running man and slide mix ups are really good and really help.
If he hits you, he is never really doing enough damage. If he get's a few in, you can still catch up with one combo.
Things to look out for in the matches:
-General overall use of whiffing standing 1s.
This gets the opponent to react to this.
They might think you are messing up a tkp and try to punish, or try to whiff punish in general. If they do this just tkp. The recovery on standing 1 is so good.
Even the opponent blocking is a good reaction, if they think you will tkp. This allows you to fireball for free, or grab or pressure.
-Sick comeback in the third match!!!
-General use of b34 on wake ups to beat them out, which this string is good for.
(Really good after an ex tkp.)
-Usage of xray. I steal a lot of rounds with this. Ermac needs armor =[
You have to just be patient getting in and walk a lot.
zaf vs wemfs
4-2 zaf wins!!=P
Once you get into sweep range/throw range, or even a little outside this range there it not much that noob can do. You can literally just wait and react to anything he does. A lot of his options are punishable by ermac. If he is pressuring you, he really is not scary. Noob players generally like to use knee a lot in pressure and there are holes that you can tks in between or d1~tks in between. You use this to catch them pressing buttons. While running man and slide mix ups are really good and really help.
If he hits you, he is never really doing enough damage. If he get's a few in, you can still catch up with one combo.
Things to look out for in the matches:
-General overall use of whiffing standing 1s.
This gets the opponent to react to this.
They might think you are messing up a tkp and try to punish, or try to whiff punish in general. If they do this just tkp. The recovery on standing 1 is so good.
Even the opponent blocking is a good reaction, if they think you will tkp. This allows you to fireball for free, or grab or pressure.
-Sick comeback in the third match!!!
-General use of b34 on wake ups to beat them out, which this string is good for.
(Really good after an ex tkp.)
-Usage of xray. I steal a lot of rounds with this. Ermac needs armor =[