Flagg
Champion
Okay, appologies if this is a subject already covered, I couldn't fnd any threads relating to this, but i'd like some thoughts from the more seasoned players.
I've predominately used rush down characters in the past, even Sindel I use more as a rush down, so it's a bit of a surprise I would pick up Ermac.
I think he is a great punisher and he is superb at keeping opponents away. i have no problem laming out a Cage or a rush down happy Kitana, etc.
But sometimes you get cornered and need to fight your way out. It seems nearly all of Ermacs strings can be ducked or interupted. Is B114 the ONLY string that hits a crouch blocking character all the way through? I really wish the 3 in 31/312 would hit crouch blocking. His F114 can be interupted before the 4 hits.
What do you guys use if you need to fight out, or try and mix things up with getting in their face? I accept characters shouldnt have everything, but its crazy how the cast can basically just crouch against him with no fear.
I've predominately used rush down characters in the past, even Sindel I use more as a rush down, so it's a bit of a surprise I would pick up Ermac.
I think he is a great punisher and he is superb at keeping opponents away. i have no problem laming out a Cage or a rush down happy Kitana, etc.
But sometimes you get cornered and need to fight your way out. It seems nearly all of Ermacs strings can be ducked or interupted. Is B114 the ONLY string that hits a crouch blocking character all the way through? I really wish the 3 in 31/312 would hit crouch blocking. His F114 can be interupted before the 4 hits.
What do you guys use if you need to fight out, or try and mix things up with getting in their face? I accept characters shouldnt have everything, but its crazy how the cast can basically just crouch against him with no fear.