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Strategy Ermac NJP Kombos

teh_jawNie

Teh God Himself
Im currently trying to create one so far the highest dmg i can get out is 36% no meter

NJP, dash, b1 2 f1, tele, dash, lift, dash, b1 2 f1, dash, push
 
Im currently trying to create one so far the highest dmg i can get out is 36% no meter

NJP, dash, b1 2 f1, tele, dash, lift, dash, b1 2 f1, dash, push
I use njp, jumpkick, teleport,dash,22,lift,dash,b1 2 f1 dash push and its 39%

You have to delay the 22 as to not hit them too high. If you dont the lift will whiff.
 

Tokiwartoothxdk

『T R I G G E R E D』
njp, jk, tele, jk, tele, d1, TKS, dash. 22, TKP 39%
you can replace the 22 with b1,2,f1, into push for 40% but found the timing is pretty rough
 

zaf

professor
njp, jk, tele, jk, tele, d1, TKS, dash. 22, TKP 39%
you can replace the 22 with b1,2,f1, into push for 40% but found the timing is pretty rough
What messes this one up is the timing from when you start the b12f1 and the placement after the TKS.
Thats the hardest part of that combo too, not the double teleport part.


I like the one moe posted that i did right after, its very simple and good %.
 

Tokiwartoothxdk

『T R I G G E R E D』
What messes this one up is the timing from when you start the b12f1 and the placement after the TKS.
Thats the hardest part of that combo too, not the double teleport part.


I like the one moe posted that i did right after, its very simple and good %.
yeah, the TKP wiffed on multiple attempts after the b12f1. its a tight window for sure.
and i agree that yours is more simple than mine and easier to complete, but its not as fun as my SWAG combo:cool: