zaf
professor
If you jump in punch someone, and use 3,1 they can not crouch block the 1. They are jailed blocking this.
So with JIPs there is no downside to this string. Same thing goes for 121. They are jailed and have to stand block the first hit. Once again no downside to using this with JIP. The downside is when you do this normally. Then you can be hit out.
B34 however does not jail and it can be ducked under with a JIP still. Its really only good if someone stays stand blocking.
B34 has its place, its the weakest out of his strings but there is still use for it. If you jip 3,1 you are at frame 0. You can use b34 to surpise your opponent and try and hit them out of what they were doing. Which is why i said to mix up between the strings. Pokes will win against b34, but if you know your opponent is going to poke, then dont b34 do something else. Theres no harm in using b34 and just seeing how your opponent reacts to it.
Also, you might of forgotten, but there are characters in the game that have higher hitboxes meaning they can not duck under the 1 in 31. You dont even need jip against these characters.
F2 has its place. You can use it after the f4 reset to make this more safe. F4 grants 13 frames of advantage meaning the f2 has to be beaten by a move that is 7 frames or faster. Will your opponent always be able to react to this after a reset and punish it every time? If you even suspect they will try and poke this out after a reset, just tks them.
You say to use f114, but it is really only best in this same situation with a reset where you can guarentee it going unpunished. A move 5 frames or faster would have to beat this.
However you are terribly mistaken about f114. If you JIP then do this string, it can be crouch blocked and punished.
I do not think you tested this. JIP grants 12 frames of advantage and this comes out on frame 18, on paper you can see that it wont even work lol
Frames ending in 0 are really useful. Trying playing a Mileena and constantly getting attacked with 0 frame strings into poke after poke
So with JIPs there is no downside to this string. Same thing goes for 121. They are jailed and have to stand block the first hit. Once again no downside to using this with JIP. The downside is when you do this normally. Then you can be hit out.
B34 however does not jail and it can be ducked under with a JIP still. Its really only good if someone stays stand blocking.
B34 has its place, its the weakest out of his strings but there is still use for it. If you jip 3,1 you are at frame 0. You can use b34 to surpise your opponent and try and hit them out of what they were doing. Which is why i said to mix up between the strings. Pokes will win against b34, but if you know your opponent is going to poke, then dont b34 do something else. Theres no harm in using b34 and just seeing how your opponent reacts to it.
Also, you might of forgotten, but there are characters in the game that have higher hitboxes meaning they can not duck under the 1 in 31. You dont even need jip against these characters.
F2 has its place. You can use it after the f4 reset to make this more safe. F4 grants 13 frames of advantage meaning the f2 has to be beaten by a move that is 7 frames or faster. Will your opponent always be able to react to this after a reset and punish it every time? If you even suspect they will try and poke this out after a reset, just tks them.
You say to use f114, but it is really only best in this same situation with a reset where you can guarentee it going unpunished. A move 5 frames or faster would have to beat this.
However you are terribly mistaken about f114. If you JIP then do this string, it can be crouch blocked and punished.
I do not think you tested this. JIP grants 12 frames of advantage and this comes out on frame 18, on paper you can see that it wont even work lol
Frames ending in 0 are really useful. Trying playing a Mileena and constantly getting attacked with 0 frame strings into poke after poke