GamerBlake90
Blue Blurs for Life!
I've been playing Rain consistently for around a month now and have pretty much learned the staples of the character. His BnB's, his Super Kick cancel pressure, armored moves - the works. I like the feel of this character's playstyle, because I do tons of stance cancel pressure with Sonya Blade so it kinda became natural.
One thing I've come to notice is how the Rain players end their combos with usually the Geyser Kick or just 4 3 Teleport. I experimented with Rain last night while my Internet was down and I started using the Aqua Splash (b + f + 1) to end his combos. This option completely removes the risk of your opponent's Wake-Up attacks. What I wonder is, why do I not see this ender being used often? Is there something about the other options that make them superior to this one?
It's sort of like what Mileena players should do more when ending their combos, by using the Leap Bite to get damage and prevent them from using Wake-Ups. But unlike the Leap Bite, Rain's Aqua Splash cannot be Breakered, which makes it all the better.
Wanted to put this out there for you Rain players to consider.
One thing I've come to notice is how the Rain players end their combos with usually the Geyser Kick or just 4 3 Teleport. I experimented with Rain last night while my Internet was down and I started using the Aqua Splash (b + f + 1) to end his combos. This option completely removes the risk of your opponent's Wake-Up attacks. What I wonder is, why do I not see this ender being used often? Is there something about the other options that make them superior to this one?
It's sort of like what Mileena players should do more when ending their combos, by using the Leap Bite to get damage and prevent them from using Wake-Ups. But unlike the Leap Bite, Rain's Aqua Splash cannot be Breakered, which makes it all the better.
Wanted to put this out there for you Rain players to consider.