RapZiLLa54
Monster Island Tournaments
As most of you know ending with either of Batmans hard knock downs (b112 and sky grapple) when you dash in, if you go for a cross over J2 you'll jump to far and if you back up a bit and delay you're really tipping your hand to your opponent.
After a Mb grapple if you do J2>d3 you now have the cross over J2 in your aresenal. Also if you dash while they are on the ground you enter the center of their body making a NJ2 rather ambiguous. Vs some characters like GL this is a nightmare because the NJ2 or J2 destroy all their wakeups, so they will be forced to block your string.
And the best part is this set up is only 2% less than ending with MB grapple> J2> b112 and 1% more than ending with sky grapple (granted, sky grapple is meterless).
This is also very effective in the corner, setting up the cross over F3, along with the ambiguous NJ2 after a dash.
I'll have a video up sometime tonight so you can see it in action. If you already have bats out, this makes the "unblockable" super scary as you can release bats with the perfect cross over J2 distance.
After a Mb grapple if you do J2>d3 you now have the cross over J2 in your aresenal. Also if you dash while they are on the ground you enter the center of their body making a NJ2 rather ambiguous. Vs some characters like GL this is a nightmare because the NJ2 or J2 destroy all their wakeups, so they will be forced to block your string.
And the best part is this set up is only 2% less than ending with MB grapple> J2> b112 and 1% more than ending with sky grapple (granted, sky grapple is meterless).
This is also very effective in the corner, setting up the cross over F3, along with the ambiguous NJ2 after a dash.
I'll have a video up sometime tonight so you can see it in action. If you already have bats out, this makes the "unblockable" super scary as you can release bats with the perfect cross over J2 distance.