OZombiePenguinO
Garbage, bro
Something I've been trying in practice mode. Instead of whatever combo ender you had that'll give you an extra 5% or so, why not cancel your last string into blood ball, so that it'll hit them on their wakeup? If they block it, that's 6%. And if they don't block it, that's a huge 15% addition to your combo. And you're only losing 7% health, which I'm sure would be a worthy sacrifice if you started the juggle and it's anywhere above 30% damage. You can even aim it down if they land very close to you and you think they'll hold block.