Another piece of tech that goes well with this f2 ender, jump in 3 cross up.
If you are willing to forgo a bit of hit confirmable combo damage potential (maybe closing a game out) doing a df1mb IMMEDIATELY after the jump in 3 is brutal for the opponent to deal with. They have to guess for the potential cross up, and deal with a over head low, or else you get to combo into....... a f2 jump 3 cross up again.
If they fail to block the cross up, it combos.
if they get the cross up but fail the following low, it combos
if they block both, well, oops