i think its a pretty cool idea how cyber subzero can use his drone to enhance normals and specials,
i had a look at this in training mode there and this is what i found, let me know if your have found something i have not
b2 - more pushback on block, slightly plus on block (+2?), more combo follow ups available.
b1 2+4 - damage boost (4% more when done raw), only enhancement that only comes out on hit.
f12 - becomes a launcher
212 - damage boost (2% more when done raw,0.40 more chip), makes normal special cancelable! different hit reaction also
ice ball - does 1% on hit instead of 0% and then does four 1% damage ticks, does 2.5% chip instead of 0%
ex ice ball - does 1% on hit instead of 0% and then does four 1% damage ticks, does 2.5% chip instead of 0%
ex dive kick - damage boost (5% more when done raw) 0.25% less chip though
ice bomb - damage boost (1% more when done raw, 0.87 more chip) does four 1% damage ticks
ex ice bomb - does 1% on hit instead of 0% and then four 1% damage ticks
@themilkman014
@UsedForGlue
@rubmytaco
@SaltShaker
@YOMI REO
i had a look at this in training mode there and this is what i found, let me know if your have found something i have not
b2 - more pushback on block, slightly plus on block (+2?), more combo follow ups available.
b1 2+4 - damage boost (4% more when done raw), only enhancement that only comes out on hit.
f12 - becomes a launcher
212 - damage boost (2% more when done raw,0.40 more chip), makes normal special cancelable! different hit reaction also
ice ball - does 1% on hit instead of 0% and then does four 1% damage ticks, does 2.5% chip instead of 0%
ex ice ball - does 1% on hit instead of 0% and then does four 1% damage ticks, does 2.5% chip instead of 0%
ex dive kick - damage boost (5% more when done raw) 0.25% less chip though
ice bomb - damage boost (1% more when done raw, 0.87 more chip) does four 1% damage ticks
ex ice bomb - does 1% on hit instead of 0% and then four 1% damage ticks
@themilkman014
@UsedForGlue
@rubmytaco
@SaltShaker
@YOMI REO
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