DreadKnight1
Beaten, by this mere man
My written combo compilation of lex's best resets, anyone representing lex at EVO or any other tournament please make sure you know this shit. @rev0lver @pimpimjim @LexLuthorsEverywhere
Lex setups after b3 ji2 then:
B2 mine:-
Low=
1) b13db3 u3bf2 u3db2MB ji2 u3db2=46% 1 bar
2) b13db3 b2 b3 ji2 2db2MB ji2 u3db2=44% 1 bar
3) b13db1(hold to level 2) 1db2MB b3 ji2 b2u3d3=44% 1 bar
4) d3 ff (delay) b3 ji3 21db2MB ji2 u3db2=52% 1 bar
Overhead=
5) b2u3d3 b3 ji2 21db2MB ji2 u3db2=58% 1 bar
5.5) b2u3d3 ji2 super (resets for 40%+35% for 75% guaranteed reset)=75% 4 bars
6) 22d1(if they don't block mine) b3 ji3 11db2MB ji2 u3db2=45% 1 bar
7) 112(on block add CC against certain characters) b3 ji3 21db2MB ji2 u3db2=47% 1 bar
8) ji3 b3 ji3 11db2MB ji2 u3db2=51% 1 bar
9) f3MB ji3 11db2MB ji2 u3db2=49% 2 bars
10) jb3bf2 ji3 11db2MB ji2 u3db2=56% 1 bar (this is in case you read a neutral jump or jump forward, the jb3 will always hit them out of the air however if they did a neutral jump they won't get hit by the CC and you can still b3 ji2 21db2MB ji2 u3db2 for 53% 1 bar)
B2 close mine:-
11) f2db2MB b3 ji2 b2u3d3=44% 1 bar
12) ji3(goes over them) 1db2MB b3 ji2 b2u3d3=46% 1 bar
B2 far mine:-
13) f3MB ji3 ji2(goes over them) u3db2MB ji2 u3db2=55% 2 bars
14) f3MB f3MB ji3 21db2MB ji2 u3db2=62% 3 bars
15) f3MB ji3bf2 ji2(goes over them) u3db2MB ji2 u3bd2=59% 2 bars
U3 close mine:-
16)ff throw tech roll d1 db2MB ji2 b2u3d3=40% 1 bar unblockable
U3 far mine:-
17)ff ji3 1db2MB b3 ji2 b2u3d3=46% 1 bar
Note: some of the b2 setups work off 22 or 2, also ALL of these can be made to do more damage using a background bounce, number 14 for example can do 69% using 3 bars if you do f3MB f3MB ji3 21db2MB ji2 22bgb ji2 u3db2. Also some of these combos may not be possible or have different timings on large hitbox characters.
Lex setups after b3 ji2 then:
B2 mine:-
Low=
1) b13db3 u3bf2 u3db2MB ji2 u3db2=46% 1 bar
2) b13db3 b2 b3 ji2 2db2MB ji2 u3db2=44% 1 bar
3) b13db1(hold to level 2) 1db2MB b3 ji2 b2u3d3=44% 1 bar
4) d3 ff (delay) b3 ji3 21db2MB ji2 u3db2=52% 1 bar
Overhead=
5) b2u3d3 b3 ji2 21db2MB ji2 u3db2=58% 1 bar
5.5) b2u3d3 ji2 super (resets for 40%+35% for 75% guaranteed reset)=75% 4 bars
6) 22d1(if they don't block mine) b3 ji3 11db2MB ji2 u3db2=45% 1 bar
7) 112(on block add CC against certain characters) b3 ji3 21db2MB ji2 u3db2=47% 1 bar
8) ji3 b3 ji3 11db2MB ji2 u3db2=51% 1 bar
9) f3MB ji3 11db2MB ji2 u3db2=49% 2 bars
10) jb3bf2 ji3 11db2MB ji2 u3db2=56% 1 bar (this is in case you read a neutral jump or jump forward, the jb3 will always hit them out of the air however if they did a neutral jump they won't get hit by the CC and you can still b3 ji2 21db2MB ji2 u3db2 for 53% 1 bar)
B2 close mine:-
11) f2db2MB b3 ji2 b2u3d3=44% 1 bar
12) ji3(goes over them) 1db2MB b3 ji2 b2u3d3=46% 1 bar
B2 far mine:-
13) f3MB ji3 ji2(goes over them) u3db2MB ji2 u3db2=55% 2 bars
14) f3MB f3MB ji3 21db2MB ji2 u3db2=62% 3 bars
15) f3MB ji3bf2 ji2(goes over them) u3db2MB ji2 u3bd2=59% 2 bars
U3 close mine:-
16)ff throw tech roll d1 db2MB ji2 b2u3d3=40% 1 bar unblockable
U3 far mine:-
17)ff ji3 1db2MB b3 ji2 b2u3d3=46% 1 bar
Note: some of the b2 setups work off 22 or 2, also ALL of these can be made to do more damage using a background bounce, number 14 for example can do 69% using 3 bars if you do f3MB f3MB ji3 21db2MB ji2 22bgb ji2 u3db2. Also some of these combos may not be possible or have different timings on large hitbox characters.
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