Eddy Wang
Skarlet scientist
I've seen this talk on discord often and how weak she is against scorpion, first weeks was about how Standing 2 should be a mid, and now some want a faster overhead and safer, a bf3 amp launching straight up, less recovery on b4 and a bunch of things in particular which imo would break the char.
I currently think she can manage with what she was given even now, on her current state she definitely feels well balanced, for this reason after been playing both variations for a while if i had to make skarlet according to what i think it would ne nice to have it wouldn't be on any of those tools which were referenced on above specially the bf3 amp vertical launch.
I would instead give Skarlet better reward by landing some of these hits differently by doing the following.
1. Float gravity decrease, which would make characters fall slower by 3 to 4 frames once in the air when the following moves hits
last hit of 212 on the ground as first launching hit
standing 1 if hits airbone
last hit of 1, 2 string when it hits opponents in the air
bf2 when it hits opponents in the air.
Last hit of B3, 4 on the ground as first launching hit
Bf3 amp slightly better recovery on hit instead of vertical launch so she can land some hits in the corner much easier
Result: This would give Skarlet different ways to convert air damage explore combo diversity without the need of recurring to the exact same combo every single time, allow her to burn some bar instead of saving constantly to regain health which would be a nice trade.
2. Reduce Dagger Dance startup frame by 1 or 2 frames
Result: This would actually help her use strings against 9f reversals which currently she can't do it and has 90% of her strings disabled, there is only one way to by pass this, but the alternative solution would be having all her gapped strings having the same cancel adv as standing 1, so her reversal would still be 9f but she would be able to parry 9f BAP as well.
3. B2 KB its the weakest KB she has its not even worth the effort when 124~tentacle does the exact same when the oppoent its a -8 on block and doesn't need requirements at all, so i would make B2 launch on KB no damage boost, but a vertical launching animation she can gain a combo from it would be much appreciated.
4. Blood Sacrifice, remove from the variation, put it on trash bin, replace with something more useful, maybe blood rain or blood aura, if you don't want to remove it, redesign it, instead of both characters taking health damage, make Skarlet steal 1.5% health each time. So far this its her worse special move i always forget its even on the viariation, considering how long it takes to drain health, and how slow it is to recovery no one dares to use this move at all.
Other than that, i don't think s2 needs to be mid, b2 doesn't need to be faster or a different KB requirement, certainly doesn't need to be safe, her strings don't need to be any faster, her pokes don't need to be less negative, her standing 1 already has a good hit box, bf3 amp doesn't need to vertical launch and have good recovery at same time.
With these changes Skarlet wouldn't really need anything else for the entire game imo.
I currently think she can manage with what she was given even now, on her current state she definitely feels well balanced, for this reason after been playing both variations for a while if i had to make skarlet according to what i think it would ne nice to have it wouldn't be on any of those tools which were referenced on above specially the bf3 amp vertical launch.
I would instead give Skarlet better reward by landing some of these hits differently by doing the following.
1. Float gravity decrease, which would make characters fall slower by 3 to 4 frames once in the air when the following moves hits
last hit of 212 on the ground as first launching hit
standing 1 if hits airbone
last hit of 1, 2 string when it hits opponents in the air
bf2 when it hits opponents in the air.
Last hit of B3, 4 on the ground as first launching hit
Bf3 amp slightly better recovery on hit instead of vertical launch so she can land some hits in the corner much easier
Result: This would give Skarlet different ways to convert air damage explore combo diversity without the need of recurring to the exact same combo every single time, allow her to burn some bar instead of saving constantly to regain health which would be a nice trade.
2. Reduce Dagger Dance startup frame by 1 or 2 frames
Result: This would actually help her use strings against 9f reversals which currently she can't do it and has 90% of her strings disabled, there is only one way to by pass this, but the alternative solution would be having all her gapped strings having the same cancel adv as standing 1, so her reversal would still be 9f but she would be able to parry 9f BAP as well.
3. B2 KB its the weakest KB she has its not even worth the effort when 124~tentacle does the exact same when the oppoent its a -8 on block and doesn't need requirements at all, so i would make B2 launch on KB no damage boost, but a vertical launching animation she can gain a combo from it would be much appreciated.
4. Blood Sacrifice, remove from the variation, put it on trash bin, replace with something more useful, maybe blood rain or blood aura, if you don't want to remove it, redesign it, instead of both characters taking health damage, make Skarlet steal 1.5% health each time. So far this its her worse special move i always forget its even on the viariation, considering how long it takes to drain health, and how slow it is to recovery no one dares to use this move at all.
Other than that, i don't think s2 needs to be mid, b2 doesn't need to be faster or a different KB requirement, certainly doesn't need to be safe, her strings don't need to be any faster, her pokes don't need to be less negative, her standing 1 already has a good hit box, bf3 amp doesn't need to vertical launch and have good recovery at same time.
With these changes Skarlet wouldn't really need anything else for the entire game imo.