Divine- Jzb
Noob
I can’t be the only one. How many times have you guys gotten hit by a cassie whiffing b24 from half the screen away because you couldn’t out space the second the hit and interrupting in between b2 and 4 takes stupidly precise timing.... I feel like having advancing strings that you plug in and watch happen on the screen makes for a lot less precise neutral... like so many nrs games I’ve played boil down to people whiffing parts of strings and being saved from getting whiff punished by the fact that it’s fast multi hitting and advances them half the screen... I’ve been playing SFV a lot where there aren’t dial up combo strings and the neutral in that game just feels so much deeper. I guess I’m just saying I hate how in NRS the dial up system doesn’t allow the same level of accuracy in neutral that the capcom single button system does. Has anyone else ever felt this???
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