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Do you like the 'throw' mechanic in MK9?

Do you like the throw system in MK9?


  • Total voters
    65

Phosferrax

Original Liu Kang cop.
I was thinking about changes I would like to see in the next MK game and I considered 'throws' in this game. I was wondering what TYM thinks about the throw system, particularly: the damage, the positioning, teching throws, so I'd like to hear everyone's opinions. Please to not mention anything about the new-found invincibility glitch.

Personally I think the mechanic could use some tweaks:

  • Not being able to tech a throw when blocking has always seemed quite a stupid decision; teching is often the result of sheer luck as the opponent is pressing buttons and unintentionally tech.
  • At a universal 10f start-up, throws are too fast to be teched on reaction anyway. I think they should be slower. In this game, when it comes to a throw mix-up, in general the choice is between trying to tech the 12% throw or eating a 40% combo. Because a jump-in is heavily rewarded, this mix-up happens quite often.
  • The positioning of the throws is good for some, but bad for others. Kitana's forward throw, for example, is one the of the best throws in the game, leaving the opponent within sweep distance. Noob's throw is good because it means he can continue zoning. Someone like Cage however, doesn't really benefit from a throw unless it's in the corner. Whilst this does bring depth and variation to the game, maybe tweaking the positioning based on the character's playstyle would be good.
  • Because block strings are also so heavily rewarded in MK9 with chip damage and meter build, it is often not very beneficial for a player to throw an opponent for 12% when they can get 6%-8% meterless block string and still be left at neutral or slight disadvantage in some cases, whilst having build half a bar of meter.
These are only a few points about the throw system that I think could be altered, however this is just my opinion.

I'd like to hear the communities opinions on the matter.
 

Tokiwartoothxdk

『T R I G G E R E D』
I feel that the only time its hard to tech a thorw is in the middle of pressure (Cage, Kabal, that type of stuff) and of coarse there is cyraxs bullshit command grab.....lol
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
on your 1st point in patch 1.02 this was in the patch notes...
"• Added a tweakable switch to turn on the ability to throw escape when thrown while blocking (this is currently still set to off!)"

also that u mention the fast start up of throws,do u know what frames throws are in other games by chance?
(i only know mk frame data)
although fast there pretty bad on whiff, kabals ndc into throw is the hardest for me to tech personally, its just a odd animation off a ndc or something, i dunno

personally i find it bit odd you have to guess forward throw or back throw rather than the same escape for both.
 

miloPKL

soundcloud.com/pukelization
THE NUMBER 1 BIGGEST PROBLEM WITH THE GAME IS YOU CANT BLOCK AND THROW TECH AT ONCE - WORSE THAN ANY GLITCH!!

not really but terrible design flaw imo one of the worst aspects of mk9
 
Throws would be horrible if you could tech them while blocking. Why would i EVER not spam 12121212121211211212 while holding block if I could do that? Throws have to be the way they are. The startup of them is fine where it's at. The tech window could be a HAIR bigger, and I mean only a frame or two, but even that might be too much. Throws in this game just so happen to be good as fuck, deal with it.
 

DragonPick

I don't play Runescape
I like throws in every fighting game.




I like the throws in MK, but the only thing I don't like is how teching a throw means you still take damage. Because MK has a block button and isn't a hold back to block game, teching while blocking would make throws stupid to ever use. They could be a bit slower to counter act that. I also like that some throws are particularly worse than others, like Cage's throw not being suitable for him. I agree on the blockstrings. I think blockstrings are a bit too strong in MK.


Overall, I really do like the throw system in MK.
 

GrandMasterson

The Netherrealm beckons
The only thing I despise about throws in MK9 is that teching a reverse throw and a forward throw ISN'T THE SAME DAMN BUTTON

Teching a throw from a read or reaction shouldn't be some 50/50 nonsense. If you manage to react/read accordingly, you should tech out of the throw. Period. I'm fine with everything else.
 

Seapeople

This one's for you
Throws would be horrible if you could tech them while blocking. Why would i EVER not spam 12121212121211211212 while holding block if I could do that? Throws have to be the way they are. The startup of them is fine where it's at. The tech window could be a HAIR bigger, and I mean only a frame or two, but even that might be too much. Throws in this game just so happen to be good as fuck, deal with it.
This hit the nail on the head.
The only thing that feels better than catching somebody in Cyrax's command grab loop is having the guts to tech out of it.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I love the throw system. It's perfect. One of my favorite things they did. Get out of here with this tech while blocking and no 50/50 nonsense. Strong throws are a staple of a good fighting game.
Wait, are we playing the same game? Because with all the shit against throwing, oftentimes you won't even see one an entire match. Throws in MK9 are better defensively than offensively.

Btw, Michaelangelo can tell you from firsthand experience...teching a throw isn't even that difficult because they're too predictable for starters.
 

LaR

Apprentice
Throws are fine, it would be pointless if you could block and then tech them, you could just mash 1 and 4 with out any risk . It is possiible to tech them on reaction offline anyway the only annoying thing is you have to guess. I also like that if you read a throw you can neutrul duck it to make wiff and full punish it.
 

miloPKL

soundcloud.com/pukelization
it should be like most other fighter, press the grab buttons at the right time to anti grab. anyone that plays sf or kof know that spamming the grab button while stuck in a blockstring wont work. timing and thought is necessary
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
Wait, are we playing the same game? Because with all the shit against throwing, oftentimes you won't even see one an entire match. Throws in MK9 are better defensively than offensively.

Btw, Michaelangelo can tell you from firsthand experience...teching a throw isn't even that difficult because they're too predictable for starters.

I don't know why most don't throw more. They're great and Chicago throws hella.

Throw/2,1 or f+2,1 is Kitana's best 50/50 and her best way to punish counter poke attempts.

I play with guys that are very good at teching. Dizzy is the best I've seen at teching throws. I still throw him all day. I will throw Mike all day.
 

peachyO

Apprentice
I love the throw system. It's perfect. One of my favorite things they did. Get out of here with this tech while blocking and no 50/50 nonsense. Strong throws are a staple of a good fighting game.
i agree fully. while MK has quite a bit of baggage, i don't think the throw system is part of it. the only problem regarding throws is that players don't use them enough.
 

Scoot Magee

But I didn't want to dash
If you could tech throws while blocking wouldn't you just be able to mash throw tech while holding block against any string to pretty much never get thrown?
 

GrandMasterson

The Netherrealm beckons
I love the throw system. It's perfect. One of my favorite things they did. Get out of here with this tech while blocking and no 50/50 nonsense. Strong throws are a staple of a good fighting game.
They'd be strong as hell without the 50/50 considering how everyone's throw is 10 frames, they catch crouch blocking opponents, do 12% damage, a blocked deep jumpkick is a guaranteed throw attempt, fast whiff recovery, they can't be teched while blocking.. should I keep going?

I just think there are more creative ways to implement mix-ups to the throw game. What if you read that your opponent is going to tech your throw, and there was a mechanic that allowed you to counter their tech with basically another throw (perhaps for 14% damage instead of just 12)? It's essentially the same mindgame as the 50/50 concept except it gives additional power to both defense (simple 1 button throw tech) and offense (more damage), and in my opinion, is more interesting.
 
You're getting too meta, GrandMasterson . Throws are fine exactly the way they are... I know some SF players that play MK on the side and all they do is complain how bullshit throws are in this game lol. You just have to learn how to deal with it. I personally have only ever teched a throw on purpose once in my life in MK. Every other time has been an accident. I tech throws all day in SG and SF... but for whatever reason throws in this game mindfuck me. It seems to be a lot of people, in all honesty.
 

GrandMasterson

The Netherrealm beckons
You're getting too meta, GrandMasterson . Throws are fine exactly the way they are... I know some SF players that play MK on the side and all they do is complain how bullshit throws are in this game lol. You just have to learn how to deal with it. I personally have only ever teched a throw on purpose once in my life in MK. I tech throws all day in SG and SF... but for whatever reason throws in this game mindfuck me. It seems to be a lot of people, in all honesty.
Honestly, I don't have as big a problem with the 50/50 as I originally came off. It's just annoying for someone like me who CAN tech throws on reaction that I'm not rewarded for reacting fast enough because I didn't guess right on a move that has the EXACT SAME ANIMATION as the reverse mix-up. grumble grumble
 

LEGEND

YES!
Wait, are we playing the same game? Because with all the shit against throwing, oftentimes you won't even see one an entire match. Throws in MK9 are better defensively than offensively.

Btw, Michaelangelo can tell you from firsthand experience...teching a throw isn't even that difficult because they're too predictable for starters.
pretty sure we aren't playing the same game