STB Shujinkydink
Burning down in flames for kicks
So i was bored at work and decided to play into my love for MK9 and make a MU chart to get some discussion going. So ive included a detailed description on why i have MUs listed the way I have them.
Baraka – 4-6
Quans lack of a decent wakeup game plays into barakas favor. Sweeps beat his skydrops unless ex’d(cuz that is so useful)But ultimately doesnt stop quans meter game enough to gain a significant lead.
Cyrax – 4-6
One of my favorite MUs. This is such a mind fuck meter game. Both have the ability to drain a bar of meter from the other. Skulls are useful in this MU and trance wins trades over nets, he can also skydrop net on reaction. But at the end of the day, cyraxs massive damage with only one bar tromps Quans 3 bar 90% setups. Not to mention breakerless combos. Cyraxs favor
Ermac – 5-5
Ermac can save his meter for breaker, but doesn’t build it fast enough to pose a huge threat to quan. His meterless damage is good, but doesn’t lock quan down in his pressure due to quans babydick hitbox.
Jax – 6-4
Quan can uppercut most of jaxs pressure leaving him relatively useless midscreen. He can trance ground pounds on reaction as well as his projectile. Jax’s saving grace is his corner reset if quan doesn’t steal his meter with ex trance.
Jade – 6-4
Another of my favorite MUs. Almost every single one of jades strings whiff on his hitbox leaving her as D2 bait. Her damage output isn’t enough to force quan to break and her biggest chance of winning is getting to the corner and getting moderate damage into resets using boomerangs.
Freddy – 3-7
Outzones quan, does high damage and builds meter off of Specials that quan is forced to block. Trance is quans only decent tool in this MU but has to play perfectly to remain competitive. One of his worst MUs
Johnny Cage – 4-6
Quans lack of a 6 frame move screws him heavily in this MU as he can be bullied by F3 with no answer unless using a bar of meter for ex skydrop. Quan can zone him decently with skulls and normal runes and come in on his own terms with F12ex rune into rune trap mixups, but Cages pressure is just too strong.
Kabal- 4-6
Zoning is superior so he can build meter for breakers out of rune trap and come in when needed. However must be careful when pressuring quan as his small hitbox causes some moves to whiff and a well timed d3 counter out of pressure can set quan up for some hefty punishes.
Kano – 6 -4
Doesn’t do enough damage for quan to really fear his combos or use breaker. Quan can build meter well in this MU and take Kanos xray away at anytime which is really the only thing worth mentioning about the character.
Kenshi – 3-7
Outzones quan and can punish whiffed teleport with SC to send him fullscreen again. Patient must be exercised to remain competitive but definitely one of Quans worst MUs
Kitana – 5-5
The hitbox on quans skulls help control the air as does trance, he can also uppercut out of cutter, or 112 on whiff. Kitana has meterless damage and can save for breaker in case she gets caught in rune traps.
Kung Lao – 4-6
Fuck you.
Liu Kang – 2-8
This guy is a huge dick. Not only does he have pressure that similar to cage quan cannot escape due to lack of a 6 frame move, but he can spam fireballs until he builds enough meter for breaker and then take his chances coming in, rinse repeat. This is quans worst MU
Mileena – 6-4
Quan can punish ex teleport with d1 trance into rune trap mixups. Mileenas dependence on meter means she has little way out of quans traps once he gets started. Some decent zoning and d4 keep mileena somewhat competitive but not enough to win the MU
Nightwolf – 5-5
Nightwolf can keep quan away fairly easily with turtling and reflect. Quan can use an ex rune to advance in but that does use meter which of course he does not want to use. Can duck punish shoulder with 112 trance into rune traps
Noob Saibot – 6-4
Noobs zoning can be skydropped fairly easily, and any of his combos require meter which plays into quans favor. Most moves can easily be baited into trance however Noob does win in the corner, but easily blows his load to get a decent sized combo giving quan the meter(and thus the round) advantage.
Raiden – 5-5
Raiden has a good turtling game, keeping quan playing a reacting game. He has a slow projectile which can be tranced on reaction(however most raidens are out of range at this point). Raiden is fairly safe on his strings but does have a few gaps quan can ex skydrop out of if needed. Teleport can be punished with 60+ rune traps
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Reptile – 6-4
Quan can trance all forceballs on reaction and punish slide with 90+%, and punish dash with 60+ with full meter. Reptile cannot do a whole lot in this MU but does have decent damage and meter building abilities keeping him competitive.
Rain – 4-6
I admittingly don’t know a whole lot about this MU other than rains pressure can be troublesome to quan and the armor on his RH gives him trouble. He can trance his projectiles or skydrop bubble but rain will get in eventually but quan can keep him out a bit and easily punish his teleport.
Scorpion – 5-5
Id say quan wins this based on tools but scorpion has a vortex so much like that little scumbag killer frost he always has a 50% chance of winning
Sektor – 6-4
Quan can trance all of sektors projectiles and punish the teleport with 90%+. He can also uppercut a few of his primary strings. Sektor has a strong corner game which plays to quans weakness but its not enough to keep him from losing this MU
Shang tsung – 4-6
Shang can out pressure quan with upskull pressure, but quan can react to most of his zoning with trance into rune trap pressure. The soul steal(if you wanna be a real dick) can net shang some serious damage if he can get quan into a rune trap.
Sheeva – 6-4
Quan can skydrop counter her teleport, trance her projectiles, but her armor and large damage output keep her in this MU.
Sindel – 4-6
Sindel can outzone quan gaining her the meter lead. Not a whole lot of pressure and low damage but usually has enough meter by the time shes cornered to break and start again. She has no armor to get out of rune trap
Skarlet – 4-6
High damage, lots of armor and great meter building. Quan needs to capitalize on punishment opportunities to stay competitive. Has options but not enough to keep from losing the MU
Smoke- 5-5
Smoke cant really zone quan because quans walk speed is too fast, he can just walk into sweep distance and play from there. Once in smokes lack of mixup game makes it hard for him to get anything going, however one bar does lead to 80% keeping this MU even.
Sonya – 3-7
Sonya is just a whore. D4s, cartwheels really frustrate quan and her zoning game helps keep her in the meter game. Quan is quite unsafe outside of ex rune and sonya takes advantage of that with big damage into resets. One of quans worst MUs
Stryker – 6-4
Stryker has relatively safe zoning and can build meter pretty well, but lacks a decent mixup pressure game that quan can take advantage of. Low damage output
Sub Zero – 6-4
Can skydrop ice balls on reaction, can trance clones, and 90%+ punish slides. However sub zero has a distinct advantage in the corner as we all know and quan does struggle in the corner. Overall though I believe quan wins
Cyber sub zero – 4-6
Divekicks negate almost everything quan can do and he has no answer to it. Quan wins outside of this but unfortunately Cyber sub doesn’t need to do much other than build meter with divekicks and go for damage when he has built a breaker.
Baraka – 4-6
Quans lack of a decent wakeup game plays into barakas favor. Sweeps beat his skydrops unless ex’d(cuz that is so useful)But ultimately doesnt stop quans meter game enough to gain a significant lead.
Cyrax – 4-6
One of my favorite MUs. This is such a mind fuck meter game. Both have the ability to drain a bar of meter from the other. Skulls are useful in this MU and trance wins trades over nets, he can also skydrop net on reaction. But at the end of the day, cyraxs massive damage with only one bar tromps Quans 3 bar 90% setups. Not to mention breakerless combos. Cyraxs favor
Ermac – 5-5
Ermac can save his meter for breaker, but doesn’t build it fast enough to pose a huge threat to quan. His meterless damage is good, but doesn’t lock quan down in his pressure due to quans babydick hitbox.
Jax – 6-4
Quan can uppercut most of jaxs pressure leaving him relatively useless midscreen. He can trance ground pounds on reaction as well as his projectile. Jax’s saving grace is his corner reset if quan doesn’t steal his meter with ex trance.
Jade – 6-4
Another of my favorite MUs. Almost every single one of jades strings whiff on his hitbox leaving her as D2 bait. Her damage output isn’t enough to force quan to break and her biggest chance of winning is getting to the corner and getting moderate damage into resets using boomerangs.
Freddy – 3-7
Outzones quan, does high damage and builds meter off of Specials that quan is forced to block. Trance is quans only decent tool in this MU but has to play perfectly to remain competitive. One of his worst MUs
Johnny Cage – 4-6
Quans lack of a 6 frame move screws him heavily in this MU as he can be bullied by F3 with no answer unless using a bar of meter for ex skydrop. Quan can zone him decently with skulls and normal runes and come in on his own terms with F12ex rune into rune trap mixups, but Cages pressure is just too strong.
Kabal- 4-6
Zoning is superior so he can build meter for breakers out of rune trap and come in when needed. However must be careful when pressuring quan as his small hitbox causes some moves to whiff and a well timed d3 counter out of pressure can set quan up for some hefty punishes.
Kano – 6 -4
Doesn’t do enough damage for quan to really fear his combos or use breaker. Quan can build meter well in this MU and take Kanos xray away at anytime which is really the only thing worth mentioning about the character.
Kenshi – 3-7
Outzones quan and can punish whiffed teleport with SC to send him fullscreen again. Patient must be exercised to remain competitive but definitely one of Quans worst MUs
Kitana – 5-5
The hitbox on quans skulls help control the air as does trance, he can also uppercut out of cutter, or 112 on whiff. Kitana has meterless damage and can save for breaker in case she gets caught in rune traps.
Kung Lao – 4-6
Fuck you.
Liu Kang – 2-8
This guy is a huge dick. Not only does he have pressure that similar to cage quan cannot escape due to lack of a 6 frame move, but he can spam fireballs until he builds enough meter for breaker and then take his chances coming in, rinse repeat. This is quans worst MU
Mileena – 6-4
Quan can punish ex teleport with d1 trance into rune trap mixups. Mileenas dependence on meter means she has little way out of quans traps once he gets started. Some decent zoning and d4 keep mileena somewhat competitive but not enough to win the MU
Nightwolf – 5-5
Nightwolf can keep quan away fairly easily with turtling and reflect. Quan can use an ex rune to advance in but that does use meter which of course he does not want to use. Can duck punish shoulder with 112 trance into rune traps
Noob Saibot – 6-4
Noobs zoning can be skydropped fairly easily, and any of his combos require meter which plays into quans favor. Most moves can easily be baited into trance however Noob does win in the corner, but easily blows his load to get a decent sized combo giving quan the meter(and thus the round) advantage.
Raiden – 5-5
Raiden has a good turtling game, keeping quan playing a reacting game. He has a slow projectile which can be tranced on reaction(however most raidens are out of range at this point). Raiden is fairly safe on his strings but does have a few gaps quan can ex skydrop out of if needed. Teleport can be punished with 60+ rune traps
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Reptile – 6-4
Quan can trance all forceballs on reaction and punish slide with 90+%, and punish dash with 60+ with full meter. Reptile cannot do a whole lot in this MU but does have decent damage and meter building abilities keeping him competitive.
Rain – 4-6
I admittingly don’t know a whole lot about this MU other than rains pressure can be troublesome to quan and the armor on his RH gives him trouble. He can trance his projectiles or skydrop bubble but rain will get in eventually but quan can keep him out a bit and easily punish his teleport.
Scorpion – 5-5
Id say quan wins this based on tools but scorpion has a vortex so much like that little scumbag killer frost he always has a 50% chance of winning
Sektor – 6-4
Quan can trance all of sektors projectiles and punish the teleport with 90%+. He can also uppercut a few of his primary strings. Sektor has a strong corner game which plays to quans weakness but its not enough to keep him from losing this MU
Shang tsung – 4-6
Shang can out pressure quan with upskull pressure, but quan can react to most of his zoning with trance into rune trap pressure. The soul steal(if you wanna be a real dick) can net shang some serious damage if he can get quan into a rune trap.
Sheeva – 6-4
Quan can skydrop counter her teleport, trance her projectiles, but her armor and large damage output keep her in this MU.
Sindel – 4-6
Sindel can outzone quan gaining her the meter lead. Not a whole lot of pressure and low damage but usually has enough meter by the time shes cornered to break and start again. She has no armor to get out of rune trap
Skarlet – 4-6
High damage, lots of armor and great meter building. Quan needs to capitalize on punishment opportunities to stay competitive. Has options but not enough to keep from losing the MU
Smoke- 5-5
Smoke cant really zone quan because quans walk speed is too fast, he can just walk into sweep distance and play from there. Once in smokes lack of mixup game makes it hard for him to get anything going, however one bar does lead to 80% keeping this MU even.
Sonya – 3-7
Sonya is just a whore. D4s, cartwheels really frustrate quan and her zoning game helps keep her in the meter game. Quan is quite unsafe outside of ex rune and sonya takes advantage of that with big damage into resets. One of quans worst MUs
Stryker – 6-4
Stryker has relatively safe zoning and can build meter pretty well, but lacks a decent mixup pressure game that quan can take advantage of. Low damage output
Sub Zero – 6-4
Can skydrop ice balls on reaction, can trance clones, and 90%+ punish slides. However sub zero has a distinct advantage in the corner as we all know and quan does struggle in the corner. Overall though I believe quan wins
Cyber sub zero – 4-6
Divekicks negate almost everything quan can do and he has no answer to it. Quan wins outside of this but unfortunately Cyber sub doesn’t need to do much other than build meter with divekicks and go for damage when he has built a breaker.