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Dink's final detailed Quan MU chart

STB Shujinkydink

Burning down in flames for kicks
So i was bored at work and decided to play into my love for MK9 and make a MU chart to get some discussion going. So ive included a detailed description on why i have MUs listed the way I have them.

Baraka – 4-6

Quans lack of a decent wakeup game plays into barakas favor. Sweeps beat his skydrops unless ex’d(cuz that is so useful)But ultimately doesnt stop quans meter game enough to gain a significant lead.


Cyrax – 4-6

One of my favorite MUs. This is such a mind fuck meter game. Both have the ability to drain a bar of meter from the other. Skulls are useful in this MU and trance wins trades over nets, he can also skydrop net on reaction. But at the end of the day, cyraxs massive damage with only one bar tromps Quans 3 bar 90% setups. Not to mention breakerless combos. Cyraxs favor


Ermac – 5-5

Ermac can save his meter for breaker, but doesn’t build it fast enough to pose a huge threat to quan. His meterless damage is good, but doesn’t lock quan down in his pressure due to quans babydick hitbox.


Jax – 6-4

Quan can uppercut most of jaxs pressure leaving him relatively useless midscreen. He can trance ground pounds on reaction as well as his projectile. Jax’s saving grace is his corner reset if quan doesn’t steal his meter with ex trance.


Jade – 6-4

Another of my favorite MUs. Almost every single one of jades strings whiff on his hitbox leaving her as D2 bait. Her damage output isn’t enough to force quan to break and her biggest chance of winning is getting to the corner and getting moderate damage into resets using boomerangs.


Freddy – 3-7

Outzones quan, does high damage and builds meter off of Specials that quan is forced to block. Trance is quans only decent tool in this MU but has to play perfectly to remain competitive. One of his worst MUs


Johnny Cage – 4-6

Quans lack of a 6 frame move screws him heavily in this MU as he can be bullied by F3 with no answer unless using a bar of meter for ex skydrop. Quan can zone him decently with skulls and normal runes and come in on his own terms with F12ex rune into rune trap mixups, but Cages pressure is just too strong.


Kabal- 4-6

Zoning is superior so he can build meter for breakers out of rune trap and come in when needed. However must be careful when pressuring quan as his small hitbox causes some moves to whiff and a well timed d3 counter out of pressure can set quan up for some hefty punishes.


Kano – 6 -4

Doesn’t do enough damage for quan to really fear his combos or use breaker. Quan can build meter well in this MU and take Kanos xray away at anytime which is really the only thing worth mentioning about the character.


Kenshi – 3-7

Outzones quan and can punish whiffed teleport with SC to send him fullscreen again. Patient must be exercised to remain competitive but definitely one of Quans worst MUs


Kitana – 5-5

The hitbox on quans skulls help control the air as does trance, he can also uppercut out of cutter, or 112 on whiff. Kitana has meterless damage and can save for breaker in case she gets caught in rune traps.


Kung Lao – 4-6

Fuck you.


Liu Kang – 2-8

This guy is a huge dick. Not only does he have pressure that similar to cage quan cannot escape due to lack of a 6 frame move, but he can spam fireballs until he builds enough meter for breaker and then take his chances coming in, rinse repeat. This is quans worst MU


Mileena – 6-4

Quan can punish ex teleport with d1 trance into rune trap mixups. Mileenas dependence on meter means she has little way out of quans traps once he gets started. Some decent zoning and d4 keep mileena somewhat competitive but not enough to win the MU



Nightwolf – 5-5

Nightwolf can keep quan away fairly easily with turtling and reflect. Quan can use an ex rune to advance in but that does use meter which of course he does not want to use. Can duck punish shoulder with 112 trance into rune traps


Noob Saibot – 6-4

Noobs zoning can be skydropped fairly easily, and any of his combos require meter which plays into quans favor. Most moves can easily be baited into trance however Noob does win in the corner, but easily blows his load to get a decent sized combo giving quan the meter(and thus the round) advantage.


Raiden – 5-5

Raiden has a good turtling game, keeping quan playing a reacting game. He has a slow projectile which can be tranced on reaction(however most raidens are out of range at this point). Raiden is fairly safe on his strings but does have a few gaps quan can ex skydrop out of if needed. Teleport can be punished with 60+ rune traps

.


Reptile – 6-4

Quan can trance all forceballs on reaction and punish slide with 90+%, and punish dash with 60+ with full meter. Reptile cannot do a whole lot in this MU but does have decent damage and meter building abilities keeping him competitive.


Rain – 4-6

I admittingly don’t know a whole lot about this MU other than rains pressure can be troublesome to quan and the armor on his RH gives him trouble. He can trance his projectiles or skydrop bubble but rain will get in eventually but quan can keep him out a bit and easily punish his teleport.


Scorpion – 5-5

Id say quan wins this based on tools but scorpion has a vortex so much like that little scumbag killer frost he always has a 50% chance of winning


Sektor – 6-4

Quan can trance all of sektors projectiles and punish the teleport with 90%+. He can also uppercut a few of his primary strings. Sektor has a strong corner game which plays to quans weakness but its not enough to keep him from losing this MU


Shang tsung – 4-6

Shang can out pressure quan with upskull pressure, but quan can react to most of his zoning with trance into rune trap pressure. The soul steal(if you wanna be a real dick) can net shang some serious damage if he can get quan into a rune trap.

Sheeva – 6-4

Quan can skydrop counter her teleport, trance her projectiles, but her armor and large damage output keep her in this MU.


Sindel – 4-6

Sindel can outzone quan gaining her the meter lead. Not a whole lot of pressure and low damage but usually has enough meter by the time shes cornered to break and start again. She has no armor to get out of rune trap


Skarlet – 4-6

High damage, lots of armor and great meter building. Quan needs to capitalize on punishment opportunities to stay competitive. Has options but not enough to keep from losing the MU


Smoke- 5-5

Smoke cant really zone quan because quans walk speed is too fast, he can just walk into sweep distance and play from there. Once in smokes lack of mixup game makes it hard for him to get anything going, however one bar does lead to 80% keeping this MU even.


Sonya – 3-7

Sonya is just a whore. D4s, cartwheels really frustrate quan and her zoning game helps keep her in the meter game. Quan is quite unsafe outside of ex rune and sonya takes advantage of that with big damage into resets. One of quans worst MUs


Stryker – 6-4

Stryker has relatively safe zoning and can build meter pretty well, but lacks a decent mixup pressure game that quan can take advantage of. Low damage output


Sub Zero – 6-4

Can skydrop ice balls on reaction, can trance clones, and 90%+ punish slides. However sub zero has a distinct advantage in the corner as we all know and quan does struggle in the corner. Overall though I believe quan wins


Cyber sub zero – 4-6

Divekicks negate almost everything quan can do and he has no answer to it. Quan wins outside of this but unfortunately Cyber sub doesn’t need to do much other than build meter with divekicks and go for damage when he has built a breaker.
 

Konqrr

MK11 Kabal = MK9 Kitana
Like always, I don't agree with the Kitana matchup. Her range is very good in footsies, her damage is high on punish. She punishes Trance on block with full combo from any distance (max range requires meter), and his teleport on block or whiff with full combo as well.

I believe it is 6-4 Kitana, some think it is 7-3 her.
 

STB Shujinkydink

Burning down in flames for kicks
Like always, I don't agree with the Kitana matchup. Her range is very good in footsies, her damage is high on punish. She punishes Trance on block with full combo from any distance (max range requires meter), and his teleport on block or whiff with full combo as well.

I believe it is 6-4 Kitana, some think it is 7-3 her.
That is true about the trance punish but quan doesnt really need to use trance that much. Ive heard arguments either way
 

Under_The_Mayo

Master of Quanculations
I'd probably say he loses to Kitana as well. But I agree on Liu Kang, though many will probably question it. You have to be a Quan main to really understand. I don't know much about Baraka but I find losing to him questionable. I also disagree on Smoke. I think Quan loses to smoke. His normals outrange you, and the ability to max-distance reset punish a blocked trance with a smoke bomb is a big deal. Smoke has no reason not to just run away and play his game.
 

STRYKIE

Are ya' ready for MK11 kids?!
Sektor – 6-4

Quan can trance all of sektors projectiles and punish the teleport with 90%+. He can also uppercut a few of his primary strings. Sektor has a strong corner game which plays to quans weakness but its not enough to keep him from losing this MU
By the standards of Sektor's other losing 4-6 matchups, this is nowhere near enough to warrant being considered disadvantageous for Sektor considering he's able to do the same things to Quan bar the damage. That said, I don't think 5-5 is unreasonable though.
 

STB Shujinkydink

Burning down in flames for kicks
Kitana is the MU i think ive played most over the last 3 years. I honestly think its 5-5. I see the argument for 6-4 but definitely not 7-3. Dont make me do a kitana gauntlet
 

Konqrr

MK11 Kabal = MK9 Kitana
Imagine how bad Quan would've been if MK9 had pushblock.
It wouldn't be that bad in the long run because Quan players would adapt... he would have to force his opponent to waste meter which makes them unable to break. At first it would seem daunting like the Grundy players crying foul on clashable trait... they adapted.
 

Groove Heaven

Jobber-baron
Cyrax – 4-6

One of my favorite MUs. This is such a mind fuck meter game. Both have the ability to drain a bar of meter from the other. Skulls are useful in this MU and trance wins trades over nets, he can also skydrop net on reaction. But at the end of the day, cyraxs massive damage with only one bar tromps Quans 3 bar 90% setups. Not to mention breakerless combos. Cyraxs favor
I love this MU too. Two broken dumb characters doing dumb broken shit to each other.
 

zaf

professor
Naw man, ermac wins 7-3 at most and 6-4 at minimum.

He builds great meter in this match up, he can abuse iafb on quan and he really has no answer for it.
Also, ermac can do tkp at pretty much point blank or at sweep range and quan can not punish him. He will abuse the hell out of quan with this, forcing him to block a lot and take advantage with this to grab or apply pressure.

Ermac's damage alone can not be ignored. Any punish on quan is in the high 40's low 50's.
This makes the quan player choose to either save his meter for rune trap, or use it to break. Most often the better choice is to break to avoid losing half your health.
This then takes away quans best tool.

EDIT: true that quan has a small hitbox and that allows him to bypass most of ermacs strings. But you need to see that this is not what ermac will be doing in this match up. So that is not really a strong talking point as to why quan wins. Ermac can also just stick with iafb, which will not whiff.
 

STB Shujinkydink

Burning down in flames for kicks
Naw man, ermac wins 7-3 at most and 6-4 at minimum.

He builds great meter in this match up, he can abuse iafb on quan and he really has no answer for it.
Also, ermac can do tkp at pretty much point blank or at sweep range and quan can not punish him. He will abuse the hell out of quan with this, forcing him to block a lot and take advantage with this to grab or apply pressure.

Ermac's damage alone can not be ignored. Any punish on quan is in the high 40's low 50's.
This makes the quan player choose to either save his meter for rune trap, or use it to break. Most often the better choice is to break to avoid losing half your health.
This then takes away quans best tool.

EDIT: true that quan has a small hitbox and that allows him to bypass most of ermacs strings. But you need to see that this is not what ermac will be doing in this match up. So that is not really a strong talking point as to why quan wins. Ermac can also just stick with iafb, which will not whiff.
How negative is push? im fairly certain quan can punish it
 

zaf

professor
How negative is push? im fairly certain quan can punish it
It is -17 . Quan does have some normals that are able to hit him.
I did not mean POINT Blank entirely. But pretty much at any range where you will need to dash in, you wont punish in time.

At sweep range, Im free to tkp. Ill have to block after but that is part of the meta/ mind games.
Once you start expecting the TKP, I can do whatever I feel like.
One of my offline training partners mains quan, ive played this match up for years. So I Know the spacing that I can do this at.
 

STB Shujinkydink

Burning down in flames for kicks
It is -17 . Quan does have some normals that are able to hit him.
I did not mean POINT Blank entirely. But pretty much at any range where you will need to dash in, you wont punish in time.

At sweep range, Im free to tkp. Ill have to block after but that is part of the meta/ mind games.
Once you start expecting the TKP, I can do whatever I feel like.
One of my offline training partners mains quan, ive played this match up for years. So I Know the spacing that I can do this at.
-17 is totally punishable up close. Sweep range he can dash into f12, which your right you will block. but then i cancel it int o ex rune and you've taken 14% plus are now in a mixup situation
 

zaf

professor
-17 is totally punishable up close. Sweep range he can dash into f12, which your right you will block. but then i cancel it int o ex rune and you've taken 14% plus are now in a mixup situation
It for sure is. Ideally, tkp will be abused to a range where you will not be able to start an offense. It is only a talking point, that it can be abused to the point of being able to use it at sweep range.
 

astronout

see you at the top.
Shang bops Quan 7-3. Shang has better footsies, pressure, and zoning, all of which quan can do zero about. Wound would agree with me.
 

Konqrr

MK11 Kabal = MK9 Kitana
It is -17 . Quan does have some normals that are able to hit him.
I did not mean POINT Blank entirely. But pretty much at any range where you will need to dash in, you wont punish in time.

At sweep range, Im free to tkp. Ill have to block after but that is part of the meta/ mind games.
Once you start expecting the TKP, I can do whatever I feel like.
One of my offline training partners mains quan, ive played this match up for years. So I Know the spacing that I can do this at.
Punishable or not... -17 forces Ermac to block which = Rune Trap