Eddy Wang
Skarlet scientist
hya, i've been think if i should post this or not, but to hell with it, if you guys finds out that needs improovement, it would be very enjoyable if more experienced players could help out to develop this though, i would like to see your thoughs about 2 abilities that doesn't depent of any character, only players itself.
Maybe it can result on a more clean thread and more explicit than my very bad English.
Quick Reaction
Mortal Kombat its been always a game, where the fastest input has advantage in most of the cases, so in many matches, those who can quickly see what is happening and yet during this Spark be able to do anything are the ones who will definitely win most of the macthes. To this little space of time (small time windonw) i will be calling in this thread as the "Spark".
That is one of the reason i really do love this game.
Considering that every own mind has is speed of understanding, in MK exists players that can react incredible fast to every step or movement you just decide to do, resulting in serious Punishment games.
How fast you think you can React to a situation (Counter, Block, Zoning whatever)
This is just a simple Category from general Players in MK i've ecountered
Beginners - 120 game-ticks (2 seconds)
Regulars - 90 Game-ticks (1,5 seconds)
Experts - 60 to 40- game-ticks (1 second)
Advanced 30 game-ticks (Half Second)
Insanely Strong - Blink of an eye (Less than Half Second)
Reading Ability
I think as a must have, in MK game, since i've registered myself here, i could see that Reading differs from Player to player.
Exists
Lvl1: Players that Limits to read the actual Situation and tries to counter acording to what he/she sees.
Lvl2: Players that read Actual Situation, and a few steps above, considering possible situations after he decides to react to them
Lvl3: Players that Read actual and future situations, and still prepares himself for a possible surprise in case of the opponent plays along with the plan or not.
In base of those thoughs, there still exists players that will consitely Patch his gameplay in order to win matches.
These 2 abilities working together generates an incredible gameplay and in very serious situations, players will face the Spark moment to be in advantage in the first mistake the opponent shows, in the very Small window of time, ocasionally happens when:
Someone decides do Counter someone who is jumping in any direction.
The Kung lao's Anoying Spin misses.
Force Jax do Dash Punch to counter him with pokes
Etc etc.
What Tolkeen said... edited* ~ STORMS
Maybe it can result on a more clean thread and more explicit than my very bad English.
Quick Reaction
Mortal Kombat its been always a game, where the fastest input has advantage in most of the cases, so in many matches, those who can quickly see what is happening and yet during this Spark be able to do anything are the ones who will definitely win most of the macthes. To this little space of time (small time windonw) i will be calling in this thread as the "Spark".
That is one of the reason i really do love this game.
Considering that every own mind has is speed of understanding, in MK exists players that can react incredible fast to every step or movement you just decide to do, resulting in serious Punishment games.
How fast you think you can React to a situation (Counter, Block, Zoning whatever)
This is just a simple Category from general Players in MK i've ecountered
Beginners - 120 game-ticks (2 seconds)
Regulars - 90 Game-ticks (1,5 seconds)
Experts - 60 to 40- game-ticks (1 second)
Advanced 30 game-ticks (Half Second)
Insanely Strong - Blink of an eye (Less than Half Second)
Reading Ability
I think as a must have, in MK game, since i've registered myself here, i could see that Reading differs from Player to player.
Exists
Lvl1: Players that Limits to read the actual Situation and tries to counter acording to what he/she sees.
Lvl2: Players that read Actual Situation, and a few steps above, considering possible situations after he decides to react to them
Lvl3: Players that Read actual and future situations, and still prepares himself for a possible surprise in case of the opponent plays along with the plan or not.
In base of those thoughs, there still exists players that will consitely Patch his gameplay in order to win matches.
These 2 abilities working together generates an incredible gameplay and in very serious situations, players will face the Spark moment to be in advantage in the first mistake the opponent shows, in the very Small window of time, ocasionally happens when:
Someone decides do Counter someone who is jumping in any direction.
The Kung lao's Anoying Spin misses.
Force Jax do Dash Punch to counter him with pokes
Etc etc.
What Tolkeen said... edited* ~ STORMS