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Tech - Dragon Fangs DF Goro LF Ender B3 Option Select vs Wake-Ups

Alright RyRy

Florida Kombat
Something I was trying to conjure up since I always have a problem with Goro when people delay wake-up. So I tried to end combos with LF in the corner since it has less hit advantage than the SG. You do lose 2% of damage doing this set up instead of doing the SG as the combo ender.

I will have to admit that this maybe a gimmick and nothing more, I haven't really tested the delayed wake up options other characters have against this and if it is punishable. All I was testing last night was can I get a B3 off in time to cancel it into :exPunchwalk. This does work against the fastest wake-ups in the game, as seen below I tested it against Sub Zeros :exSlide.

The timing on this is REALLY strict (against really fast wakeups ie. Sub / Reptile Slide), so I would really suggest practicing this set up before going into a real match. 2 examples below, more to follow.

Vs. Fast Wake-up w/ Tech-Roll (The Perfect Thumbnail)

Vs. Teleport Wakeups w/ Tech-Roll
In this set up, if you cancel the B3 into any special it goes in the wrong direction, that is why you see :ex Telestomp.
  • Wake Up - Throw is not an option.
  • Wake Up - Back-dash seems to work - needs more testing.
 
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