I hope they do whatever it takes to make it feel as lagless as possible. Not that I'm an avid online player, but to me, it seems like Paulo likes to design characters and moves that put human reactions to the test in an offline environment. Which I think is great. But when you calculate the lag in there, it makes average moves seem like strong moves (Catdash, Aquaman's b2, Batman 'mixups', Zatanna teleport, ect).
In turn, lag can make strong moves seem like broken moves; Earthshake, Scorp tele, MMH tele, ect.
And then you have a giant debacle. Cause the community will think something is broke when it's probably not. Characters got ruined in Injustice because of this.
And good stuff Derek!