With the last three (NEC, KiT, SCR) major Mortal Kombat 9 tournaments nearing, ya boi Soup has thought of some things that could be debated and fleshed out.
Baraka: yes, if you can't punish cahrge he is good... it is more about spacing and being a threat, and less about anything else
Cyrax: no command grab, lackluster pressure, yup
Ermac: depends on the armor, yup
Jax:
-Top 10 no in the tier of low top teners
-If f41 hit low hitboxes, he would be top 5, yes
Jade:
-her anti-air 1 is fine, see oscar broly
Freddy Krueger:
-Green goo/ex green goo is such a powerful tool in the corner, and I rarely see it used: noone players freddy
-jax
Johnny Cage:
-Standing 3 is insanely underrated as a footsies tool: creates space, all it's good for, not hit confirmable
-f32 is insanely overrated: is used for advancing more safely and baiting pokes, it's fine, noone says it's op
Kabal:
-without his counter-zoning and zoning control he wouldn't be that great, buzzsaw wins a lot of matchups
-f32 buzzsaw/overhead is Kabal's strongest pressure tool: depends on the hitbox and punishment of the characters, block infinites are op
Kano:
-air ball is incredibly strong against projectiles : if done on reaction, depends on the matchup, risk reward.
-i don't know about his oses
Kenshi:
-Kenshi vs Kung Lao really isn't that bad: it's defintely not even, with counters for reflect and his mobility and ability to punish your footsies tools it is tough, kenshi's only saving graces are down 3 and armo
-f32 can be armored out of, and no one abused that.: fine
Kitana:
-Jump kick fan is numero uno: fine
-Dash under ex lift should've been used more against crossups: depends on how quick and good it is for punishing
Kung Lao:
-The fear of the spin was Kung Lao's greatest threat, not his mobility
-ex ground hat in the corner needed to be executed more
Liu Kang:
-Dragon stance was super good : only good as a footsies tool and for spacing creation and gimmicks, underused but not "super good"
-With good fireballs, you can get a 4 instant air fireball juggle off of an opponent's single jump: fine
Mileena:
-U4 into 42 should've been used more often : or up 4 into up4
-234 was a really, really underused string: who the fuck cares about mileena
Nightwolf:
-f3 is amazing AND SHOULD BE A LOW : it's decent and fine
-lightning swag combos automatically make him better than most of the cast: nightwolf sucks
Noob Saibot:
-If he had higher damage output, outside of the corner, Noob could possibly be top 10 : depends, his best tools aren't about punishment, maybe more combo options or like an ex teleport for damage than yes, otherwise, he's all spacing grabs and stuff and widdling the opponent down
-Ex confuse was Noob's best special that nobody ever used, except for DR : portals.
Quan Chi:
-Best d1 hitbox in the game: see scorpion, wait trolling???
-Worst d1 startup frames in the game: see somberness
Raiden:
-b2f11+2 was a great string: how was this string any good??? the pacing of it is tricky, but it's super slow startup, requires meter to hit confirm, and is kind of more about catching them not knowing what the fuck is going on rather than being meat and potatoes good.
-jump kick superman option select were underused: heh????
Reptile:
-Fast and slow projectiles gave Reptile an advantage in the zoning game: um, reptile is an amazing zoner... but not really controversial
um f2 invis
Rain:
-b2 ex roundhouse cancel leads to a full combo on his, and can't be interrupted on block : not an opinion
-That water hand move is a really good spacing tool: depends what your definition of really good and moderate utility is.
Scorpion:
-d4 was a strong AA : see @
Booty Slaya
-ex hellfire was an underrated combo ender : asod;asldkq1s;pekoqpdkqsl;da;l
Sektor:
-Sektor does not beat Cyrax : cyrax has no command grab pressure, no ability to zone and worst spacing.
-jump kick is Sektor's best conditioning tool: i mean if you want to play that guessing game sure, back 1 is good also
Shang Tsung:
-One of the best pressure kits in the game: pretty good for building meter
-One of the worst escape kits in the game : ex soul steal +1 on block, amazing pokes
I'll add my own: upskulls for zoning are underused, and ex upskulls for a low/oh mixup are very underused
Sheeva:
-Amazing AA grab: depends on your definition of amazing
-d3 crouch command grab is a bill: she has to use bills
Sindel:
-Most technical character to use: see @ oscar broly
-Her corner resets were ridiculous: maybe
Skarlet:
-Dagger cancels are more annoying than useful: dagger cancel can be used as an anti-air into a reset and controls/limits movement and shuts down zoning... but your right totally useless.
-f33 ex dagger cancel was underrated : probably 3 people know what f33 is
Smoke:
-His resets are easily to hit than people say they are : so vague and not worth it
-d1 smoke away is too strong and underused: yes, but once again most people suck
Sonya:
-Stupid character: completely agree 100%
Stryker:
-x-ray is more reliable than ex roll: maybe more reliable, but i'd rather have ex roll or ex-ray 100%
-Has great AA options for jump ins (standing 4) and crossups (uppercut): great in comparision to who??? pretty good i'd say, definetly completely functionaly... don't jump at stryker, crouch and giggle
Sub-Zero:
-22 is a great crossup AA : probably
-22slide is a man's way of finishing a round : yes
Cyber Sub-Zero:
-Everyone knows how to make Cyber Sub-Zero better, but no one knows how to make him good :
-Parry is overrated, yeah 1 frame combo starters that anti-jump normals and force you to guess whether you should swing at him is totally not a super great tool on a kind of bad character