Insuperable
My mom tells me I'm pretty
With the last three (NEC, KiT, SCR) major Mortal Kombat 9 tournaments nearing, ya boi Soup has thought of some things that could be debated and fleshed out.
I'll keep it to 2 per character.
THESE ARE ALL MY OPINIONS
Baraka:
-The reason he is the best low tier character is because he has the best whiff punish in the game (blade charge).
-Baraka's space control is top 5 within sweep distance
Cyrax:
-Cyrax would possibly drop out of top 5 if he didn't have his command grab
-Cyrax's breaker trap is the best find of the community, and rarely anyone uses it
Ermac:
-If Ermac had armor, he would be a top 10 contender
-More Ermacs need to start using lift as a whiff punish, when in sweep distance, rather than push
Jax:
-Top 10
-If f41 hit low hitboxes, he would be top 5
Jade:
-Jade players need to start using d3 to counter jump ins rather than getting their normals stuffed
-Standing reset after b2 is her most underrated tool
Freddy Krueger:
-Green goo/ex green goo is such a powerful tool in the corner, and I rarely see it used
-Freddy is strongest in the corner
Johnny Cage:
-Standing 3 is insanely underrated as a footsies tool
-f32 is insanely overrated
Kabal:
-Kabal's strongest point isn't his zoning or his pressure. His strongest is that you have to guess in every moment of the fight
-f32 buzzsaw/overhead is Kabal's strongest pressure tool
Kano:
-air ball is incredibly strong against projectiles
-jump kick air throw/jump kick d1 upball is his strongest option select
Kenshi:
-Kenshi vs Kung Lao really isn't that bad
-f32 can be armored out of, and no one abused that.
Kitana:
-Jump kick fan is numero uno
-Dash under ex lift should've been used more against crossups
Kung Lao:
-The fear of the spin was Kung Lao's greatest threat, not his mobility
-ex ground hat in the corner needed to be executed more
Liu Kang:
-Dragon stance was super good
-With good fireballs, you can get a 4 instant air fireball juggle off of an opponent's single jump
Mileena:
-U4 into 42 should've been used more often
-234 was a really, really underused string
Nightwolf:
-f3 is amazing AND SHOULD BE A LOW
-lightning swag combos automatically make him better than most of the cast
Noob Saibot:
-If he had higher damage output, outside of the corner, Noob could possibly be top 10
-Ex confuse was Noob's best special that nobody ever used, except for DR
Quan Chi:
-Best d1 hitbox in the game
-Worst d1 startup frames in the game
Raiden:
-b2f11+2 was a great string
-jump kick superman option select were underused
Reptile:
-Fast and slow projectiles gave Reptile an advantage in the zoning game
-Invisibility could have been used more
Rain:
-b2 ex roundhouse cancel leads to a full combo on his, and can't be interrupted on block
-That water hand move is a really good spacing tool
Scorpion:
-d4 was a strong AA
-ex hellfire was an underrated combo ender
Sektor:
-Sektor does not beat Cyrax
-jump kick is Sektor's best conditioning tool
Shang Tsung:
-One of the best pressure kits in the game
-One of the worst escape kits in the game
Sheeva:
-Amazing AA grab
-d3 crouch command grab is a bill
Sindel:
-Most technical character to use
-Her corner resets were ridiculous
Skarlet:
-Dagger cancels are more annoying than useful
-f33 ex dagger cancel was underrated
Smoke:
-His resets are easily to hit than people say they are
-d1 smoke away is too strong and underused
Sonya:
-Stupid character
Stryker:
-x-ray is more reliable than ex roll
-Has great AA options for jump ins (standing 4) and crossups (uppercut)
Sub-Zero:
-22 is a great crossup AA
-22slide is a man's way of finishing a round
Cyber Sub-Zero:
-Everyone knows how to make Cyber Sub-Zero better, but no one knows how to make him good
-Parry is overrated
I'll keep it to 2 per character.
THESE ARE ALL MY OPINIONS
Baraka:
-The reason he is the best low tier character is because he has the best whiff punish in the game (blade charge).
-Baraka's space control is top 5 within sweep distance
Cyrax:
-Cyrax would possibly drop out of top 5 if he didn't have his command grab
-Cyrax's breaker trap is the best find of the community, and rarely anyone uses it
Ermac:
-If Ermac had armor, he would be a top 10 contender
-More Ermacs need to start using lift as a whiff punish, when in sweep distance, rather than push
Jax:
-Top 10
-If f41 hit low hitboxes, he would be top 5
Jade:
-Jade players need to start using d3 to counter jump ins rather than getting their normals stuffed
-Standing reset after b2 is her most underrated tool
Freddy Krueger:
-Green goo/ex green goo is such a powerful tool in the corner, and I rarely see it used
-Freddy is strongest in the corner
Johnny Cage:
-Standing 3 is insanely underrated as a footsies tool
-f32 is insanely overrated
Kabal:
-Kabal's strongest point isn't his zoning or his pressure. His strongest is that you have to guess in every moment of the fight
-f32 buzzsaw/overhead is Kabal's strongest pressure tool
Kano:
-air ball is incredibly strong against projectiles
-jump kick air throw/jump kick d1 upball is his strongest option select
Kenshi:
-Kenshi vs Kung Lao really isn't that bad
-f32 can be armored out of, and no one abused that.
Kitana:
-Jump kick fan is numero uno
-Dash under ex lift should've been used more against crossups
Kung Lao:
-The fear of the spin was Kung Lao's greatest threat, not his mobility
-ex ground hat in the corner needed to be executed more
Liu Kang:
-Dragon stance was super good
-With good fireballs, you can get a 4 instant air fireball juggle off of an opponent's single jump
Mileena:
-U4 into 42 should've been used more often
-234 was a really, really underused string
Nightwolf:
-f3 is amazing AND SHOULD BE A LOW
-lightning swag combos automatically make him better than most of the cast
Noob Saibot:
-If he had higher damage output, outside of the corner, Noob could possibly be top 10
-Ex confuse was Noob's best special that nobody ever used, except for DR
Quan Chi:
-Best d1 hitbox in the game
-Worst d1 startup frames in the game
Raiden:
-b2f11+2 was a great string
-jump kick superman option select were underused
Reptile:
-Fast and slow projectiles gave Reptile an advantage in the zoning game
-Invisibility could have been used more
Rain:
-b2 ex roundhouse cancel leads to a full combo on his, and can't be interrupted on block
-That water hand move is a really good spacing tool
Scorpion:
-d4 was a strong AA
-ex hellfire was an underrated combo ender
Sektor:
-Sektor does not beat Cyrax
-jump kick is Sektor's best conditioning tool
Shang Tsung:
-One of the best pressure kits in the game
-One of the worst escape kits in the game
Sheeva:
-Amazing AA grab
-d3 crouch command grab is a bill
Sindel:
-Most technical character to use
-Her corner resets were ridiculous
Skarlet:
-Dagger cancels are more annoying than useful
-f33 ex dagger cancel was underrated
Smoke:
-His resets are easily to hit than people say they are
-d1 smoke away is too strong and underused
Sonya:
-Stupid character
Stryker:
-x-ray is more reliable than ex roll
-Has great AA options for jump ins (standing 4) and crossups (uppercut)
Sub-Zero:
-22 is a great crossup AA
-22slide is a man's way of finishing a round
Cyber Sub-Zero:
-Everyone knows how to make Cyber Sub-Zero better, but no one knows how to make him good
-Parry is overrated