Mikman360
Not the Milkman.
Ok, so this thread is basically going to be a log of how Deathstroke is going to be affected by each patch. Indirect and direct changes included. Discuss people, discuss.
For now, we deal with the Zod patch coming in early July. Since no direct changes to Deathstroke were made, this is mostly going to be about matchups for now.
Latest patch link: http://www.injustice.com/en/news/injustice-patch-v105-release-notes
Relevant changes:
Possibly my favorite change in this patch.
Boot Stomp may be punishable with 132 now for a full combo (maybe). At the very least, we'll be getting free Sword Spins and Flips after blocking one at any height.
This may very well tip the matchup more in our favor. A lot of people claimed that the damage BA put out was the ultimate deciding factor of this matchup. With that getting diminished, this will probably be evening out the matchup overall. Yay for Black Adam nerfs!
Thoughts? Comments?
For now, we deal with the Zod patch coming in early July. Since no direct changes to Deathstroke were made, this is mostly going to be about matchups for now.
Latest patch link: http://www.injustice.com/en/news/injustice-patch-v105-release-notes
Relevant changes:
Ok, so this is a thing a lotta people are getting excited about. However, I don't think we Deathstroke players should be. I think this could be BAD for Slade. His J3 is such a good move, and with better D2 anti-airs, it's gonna be less usable. On top of that, DS' D2 kinda blows... or at least I never use it. So while certain characters just got their decent D2s turned into awesome anti-air tools, DS might be stuck with a still mediocre one.
- Universal improvement to everyone’s Down+Medium attack
Dammit NRS. She needs more nerfs than just this. Still a bad matchup, probably DS' worst IMO. Nothing really changed.Batgirl
- You now need a bar of Meter to perform the MB version of Bab’s Bola (Back+Forward+1)
<3 <3 <3Black Adam
- The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.
- Slightly increased Black Adam’s combo damage scaling.
Possibly my favorite change in this patch.
Boot Stomp may be punishable with 132 now for a full combo (maybe). At the very least, we'll be getting free Sword Spins and Flips after blocking one at any height.
This may very well tip the matchup more in our favor. A lot of people claimed that the damage BA put out was the ultimate deciding factor of this matchup. With that getting diminished, this will probably be evening out the matchup overall. Yay for Black Adam nerfs!
Well fork me. As if the Flash MU wasn't already starting to look bad. Now it's really getting worse. RMS putting Flash into a ducking stance means that Quick Fire will no longer hit him as he charges it. That's pretty bad, because if you whiff it, he'll dash in and hit your face. A faster dash also means less zoning fun. This is bad! It might just be a 4-6 now.The Flash
- The speed of The Flash’s Forward Dash has been increased.
- Placing The Flash in his Running Man Stance (Down+Down+2) now also sets him to a “ducking” position.
Hmm... I'm on the fence about this one. KF IS losing a few nasty tricks she has, including some braindead resets, and less damage always means easier money, but I'm not sure if what made this matchup bad was changed. Iceberg can still full screen reversal punish Low Shots. This might still be a 4-6.Killer Frost
- Slightly increased Killer Frost’s damage scaling on combos
- Freezing Cold (character power) now has 10 additional frames of recovery.
Well most people were saying it was a bad matchup, even at best. With this, we can retaliate a bit better than before to those annoying Dicks with sticks. Not sure if it will make the matchup better just yet.Nightwing
- Staff Stance Down+Light is now +3 on block (down from +6).
lolScorpion
- Shroud of Flames (Character Power)no longer starts it’s cooldown if it gets interrupted before it is activated.
- Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).
- Teleport Punch (Down + Back + 3) now has more recovery time when blocked.
- Slightly adjusted the Teleport Punch (Down+Back+3) speed
- The Teleport Punch is now a High attack and has slightly more recovery when it misses.
- Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75)
- Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.
- The Meter Burn Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther.
Okay, this is pretty good actually. For those of you who weren't comfortable with Jb2 to punish F23 xx Super Breath against Superman, this should make things easier. Reversal Spin is now a get out of jail free card, even in the corner. This should soften the matchup. 4-6 at worst the way I see it.Superman
- Kyrptonian Crush (Supermove) now does 4% less damage.
- Super Breath (Down+Back+2) now has 0 advantage when the opponent blocks.
Thoughts? Comments?