I still argue with you and srry about the DS/Ares MU
I can get a 1 bar 53% on big characters that starts with a ji3. Though i can probably bring that up using non conventional methods. The 1 bar 47% on small characters is pretty much the standard bnb. Im pretty sure i can get bigger though. Going into the lab now.Dude, what the fuck? Lol your combos are crazy. Very nice. What is your highest damage in the corner using 1 bar of meter? I can't get beyond 47% (48% if I end in sword spin but that's never a good idea)
for 1 bar i get around 45% more or less off of a jump in. i dont remember how much it actually does.(what is DS max corner damage btw? Batgirl gets 60% YEEEAAAPPP)
Pfft 45%, that's what I get if I drop a combofor 1 bar i get around 45% more or less off of a jump in. i dont remember how much it actually does.
j3 323 mb spin 323 f23 flip
YO I JUST READ THIS, MIT IS MY KILLER!?Your input on how to play this would be much appreciated Mr. Aquaman killer.
#BANGBANG
Alright I had a very long set with a Shazam player and feels like it is definitely 6-4. However I am curious if there's a way to deal with wakeup teleports, what are some of the ways to punish people for this?
Agreed me and you go back and forth in it.Lobo-Deathstroke seems like the most even match up in the whole game (not being biased at all). It's also my Numero uno favorite match up in the game.
If you have them in the corner and they do a wakeup teleport towards midscreen, you can do a jump back 3 (if you time it right) and it will hit them for combo. You have to anticipate it though.Alright I had a very long set with a Shazam player and feels like it is definitely 6-4. However I am curious if there's a way to deal with wakeup teleports, what are some of the ways to punish people for this?
to add on to @TONY-T 's post, if u end ur midscreen combos with 12 sword flip, dash forward twice u can either jump back or jump forward and do a jump 3 to punish his teleport. in the corner do what TONY-T said and u can also neutral jump 3 if he teleports into the corner. if u want to zone him out then end with f23 sword flip and if he does teleport midscreen then punish with MB high guns.Alright I had a very long set with a Shazam player and feels like it is definitely 6-4. However I am curious if there's a way to deal with wakeup teleports, what are some of the ways to punish people for this?
Batman: 5-5
Black Adam: 6-4
Nightwing: 6-4
Grundy: 5-5
Wonder Woman: 5-5
I still argue with you and srry about the DS/Ares MU
From what I remember you were relying on zoning too much. They matches you did take off of me were because you played aggressive and went in there. Also try to mix up your zoning options and don't be as predictable. It may not seem like it, but I was just guessing when you were going to go for zoning, so I would release trait and jump in. If I guessed wrong, you clip my feet with some gun shots, but if I guess right, I get a full combo punish into a vortex set up.So after attending TFC this weekend there's a few MU's I could use some advice on. Superman is a character I struggle with mainly in the corner since I have no idea how to block dive bombs and when he's pressuring me with f23 what is the solution to it? I played a few matches with Darth Arma's batman and him being so good his trait really put a dent in my zoning. Any tips on how to approach these character would be much appreciated.