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Dear NRS and Kano Nation

Dear NRS and Kano Nation,

My name is BestNightmare and I’ve been loyal to Kano since MK1. Many know me as the dirtiest, cheesiest, slimmest player around because Kano is an old dirty bastard like myself. Kano Nation and I have never complained about the crappy character you all continue to provide us. We dealt with a crappy Kano in MK9, we never complained. We dealt with a sub-par Kano in MKX, (Which you all unnecessarily nerfed to hell) and we didn’t complain. We do our due diligence and find ways to win, by any means necessary because we embody the scumbaggery of the character. It KILLS me to say this but this ABSOLUTELY SHIT! Normally I would discourage a player from yelling nerfs and buff, but this version of Kano is by far the WORST Kano ever. My question to the NRS team is, did you all forget to finish this character? Did you all rush this character and forgot to add the rest of his moves? This character is by far the most incomplete and unfinished character I’ve ever played in any fighting game.

I come from the old school era before we knew what nerfs and buffs meant. I’m the type of player who exhausts all their resources and never blame the character. I always look at myself as the player and ask myself “Is it me? What can I do better?” I feel robbed for the learning experience because you all gave me a completely unfinished character with no tools and moves that make no sense.

I like the direction yall are moving toward and like the risky play-style. Right now, Kano has high risk and Zero reward. I’m listing a list of FAIR and LOGICAL suggesting to help make Kano the scum bag he was meant to be.
  • Kano has no good mid attacks which would add layers to his game. Kano 22 and 24 should be mid. Also, the first or second hit of 22 should be a tick grab which would make the opponent guess and pressure them. Right now, Kano gets nothing on hit because all his moves are high.
  • All of Kano moves have crazy push back which is counterproductive as a brawler. Reduce push back on Kano strings on hit, so Kano can stay in the fight.
  • 112 string needs to be cancelable. It’ll add more spice and layers to his game.
  • NO MOVE SHOULD BE A DOUBLE HIGH! Kano F12 is the worst move I’ve ever seen. Make Kano F1 a mid and a tick grab. This would give kano the neutral tool he is lack. The move distance is great and would give him a chance to compete in neutral/maintain the space he needs to occupy.
  • Command grab should have more range (Look at Geras) and/or should be mid.
  • Kano F2 and F3 are both super unsafe. F2 should be extremely punishable but have more reward. F2 should lead in a combo, for example, F2-112- Kano Ball. F3 should be safe on block.
  • Kano ball has Zero priority and whiffs. Everything beats or interrupt this move on startup or mid ball. What’s the point in doing a yolo ball or checking someone if it doesn’t work? The move is super punishable and does shit damage for the risk. Make it have priority and fix the hurt box.
  • Decent projectile but don’t fit a brawler. Projectile should do 7% damage (Like Baraka) not 6%. Kano needs to induce stress and force the trade. Many characters have way faster projectiles and do 6% damage, so Kano can’t force a trade or situation. Which is also why Kano F3 should be safe. Either make his F3 safe on block so we don’t get blown up for using the move or make his projectile do slightly more damage so we can walk in and trade.
  • Kano ball should travel full screen
  • Kano B1 feels worthless. Make this make a fast counter-poking mid or make it into a string. For example, B1 into b2.
  • Delete his second variation, no hope in saving it. This is a prime example of making him feel incomplete and unfinished. The move where he throws piss do the same thing as B1 and doesn’t jail into anything (Which is also why I’m asking for reduced pushback). His Kano ball buff is decent but lacking (Give it better properties, maybe safe on block?). The Cocktail move is useless. Also, why take away his F4 OH into F4?
  • His F2 gets D2’ed and get hit by high attacks. No excuse for this, fix this.
  • His tick grab doesn’t always tick on block. It’s very inconsistent and the player can mash on block. Either make it the grab faster and/or adjust the frames.
  • Airball feels unfinished.
  • Kano B3 feels so good but is lacking. It's not dependable in neutral because it's to slow and opponents have better/longer strings/normals than Kano. Make B3 cancelable on block to give it more depth.
  • Seeing Liu Kang do 600% DAMAGE from a parry makes me salty asf. At least let Kano hold down his parry or something. Just an observation...Just saying...
I feel like this is extremely reasonable and would make him competitive. So many characters have great advancing strings and cancelable strings/normals which add depth/layers the character. Kano is lacking in both areas and my suggests would give him the layers needed. Right now Kano has Zero Meta, Zero Neutral, Zero Brawl, and Zero Yolo.

We are two weeks in the game and I recognize the problems, the sad part is that I didn't even list all the problems I found. You guys can continue lying about how Kano is fine but In a few weeks, Kano will be worthless. Enjoy the few fraudulent matches you can win now because in a few weeks you won't be able to beat a semi-good player.

My Twitch name is BestNightmare007 and PSN is BestNightmare.

Kano Nation please tag and blow up NRS social media!

Stay scummy Kano Nation.
 
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D

Deleted member 5032

Guest
I’ve been having a lot of success with Kano in this game. I think if you compare his design to other games then yeah, he blows. but if you compare him to the other characters in MK11, all of which suck by other games’ standards, then you’ll see he fits right in.

The only points I’ll agree on are Kano Ball should go full screen and most of his strings are useless. But the useful ones are very useful. And the 2nd hit of f12 should be a mid.

Otherwise, I think those suggestions would make him far too good. He already has a straight-up safe 50/50 game between f2, b3, and f4, all if which lead into an oki game that’s heavily in Kano’s favor.

He gets 30% 1-bar combos anywhere on screen.

His b3 is a wall that some characters have a very tough time getting past.

f3 shouldn’t be safe since it’s a long-range mid that avoids projectiles and gets a knockdown. It’s already mostly safe, anyways. That said, I wouldn’t cry if they made it cancelable. As long as it doesn’t tick, it could be canceled into knife or ball for a little added risky yolo pressure.

Overall, there have definitely been some tough matches, but I never felt like I was lacking the tool set to win. Yes, some characters have better parries. Some characters have better mids. Some have better combos. But I don’t think any character has all 3 at the level that Kano does, making him an exceptionally versatile and fun character.

I’d give it another few months and then revisit this post.
 
I think Kano right now is a character that necessitate a good amount of practiced being put into him. IMO this is what must be a must before you can have a semi decent Kano:

-Being able to hit confirm b1 to beat mashers and make them pay.
-be able to jail 21 after a poke

I think once I'm able to do that I won't have any problem with Kano and he'll feel nice since on paper he isn't a bad character just one that necessitate effort and execution.
 

DragonofDadashov24

Let’s see whose fire burns hotter
Lol, I’ve just noticed he asks for a mid command grab.
You can skip this thread lads.
As for the subject. I play a bit of Kano and I think he’s fine. He has real mix ups, a command grab with KB that can be tick thrown with S1, d1 and most importantly 2,4 string. His f3 and f4 have good range. His back dash is good along with his back walk speed and he has good zoning tools. Pro players sometimes abuse the ball and get away with it. His f1 is made for whiff punish not a rush down tool.
 

GLoRToR

Positive Poster!
Yeeeeah okay. IF you could sum up what Kano needs in one sentence, what would it be?
For Jade it's that she's too unsafe for how little damage she does, so her risk/reward is not balanced in comparison to the upper echelon of characters.


Also no offence, but you lost me at

We dealt with a sub-par Kano in MKX, (Which you all unnecessarily nerfed to hell)

Kano is commonly acknowledged as one of the best characters in the final version of MKX with great tools and excellent options across the board. He gives everyone a run for their money and creates serious issues for anyone without a 6f d1 or tools to contend with his.

This statement makes me doubt any credibility to your other assertions in this thread.
Also TL;DR no offence.
 

gam224

The world's least hype player
Unnecessarily nerfed in mkx? Sorry you couldn’t do 50% with a bar. If that’s what you consider an unnecessary nerf than I need whatever the hell you’re smoking
 
Unnecessarily nerfed in mkx? Sorry you couldn’t do 50% with a bar. If that’s what you consider an unnecessary nerf than I need whatever the hell you’re smoking
Are we really talking about mkx? So the characters with 50% damage into restands for 1 bar wasn't busted and didn't lose life? MKX was plagued by the super top tiers, Kano among others got slaughtered by them.
 

gam224

The world's least hype player
Are we really talking about mkx? So the characters with 50% damage into restands for 1 bar wasn't busted and didn't lose life? MKX was plagued by the super top tiers, Kano among others got slaughtered by them.
Oh no you lost like 10% damage for a plus 50/50 that could do insane damage for a bar and even 70% for two. The fact that you think he didn’t need a nerf in cut throat when he was buffed to absurdity in MKx shows how little you know. If you didn’t want to get torn apart on TYM you should have at least waited two weeks and not mentioned MKX. You done screwed up buddy