Fellow Torr-tellini's, I have a question.
So this last week, i leveled up quite a bit, and am starting to get better experience against a variety of other characters. I went to the local tourney we have here weekly, got early games in and was winning most of my sets. Towards the end, something strange happened. People started realizing i was free to cross-overs
It wasn't always this way.
First, let me start off by saying that in the other thread, i mentioned that his D+1 in vicious is an amazing anti-air. And it is, against certain characters. Raiden, for example, cannot get in at all in the air, he must approach on the ground where he also loses that fight.
But certain characters hitbox/arc with their jump in punches (Kano, Scorpion, for example) will always win that trade. Ok, im cool with that. i started utilizing his Tuck and go in anticipation, and also on reads in cross-ups and i was golden. When the hotfix hit, I'm not sure if something changed besides his boss toss scaling, but some characters you can neutral jump punch directly in front of him and ferra whiffs at the upper peak of their jump. I could not hit any of these up close either on reaction or anticipation of a cross over whereas before i had no problems with this. (Also, was 1,1 always a high, mid? I thought it was High High)
I was immediately eliminated by hopping bunnies. Fancy that.
Frustrated, I started trying a few different things during my matches and was punished (and rightfully so), including reverse command grabs, using d+4 to alter his hitbox and drop him lower, etc etc.
After hitting the lab, only thing that always works is when i see them jump up close, back dash during the downard arc. Not only can that be difficult to do on reaction consistently but i dont like the option. Losing the Instant jump back 1 sucks, and i cant find anything reliable even when i make the right reads. his neutral jump kick is relatively safe and seems to leave them at a good place on hit, good startup and active frames, but i just dont know how i feel about it. Reverse armored tuck and go also works i guess but spending meter for this seems like a waste for 10%.
Thoughts? Anyone have recommendations? If i can fix this part of my game...