I posted this in the "Command Grab-Bomb Trap PATCH?" thread but since I started this one, and made such a big whiny deal about how awful command grab is now, I felt obligated to man up and post it here as well. "Bah. I'm about to do something I hate having to do, which is admitting I may have been dead wrong about something. Online lag and awkward guard drop animations (i.e. that it seems to take time for the block animation to stop even after you stop blocking) made me believe that command grab was techable while blocking. It looked like blocking players were teching command throw on a regular basis. Were that the case, all the bitching I've done about command throw over the past couple weeks would be justified, IMO. However, I got in a ton of offline play last night and it would seem I was just, well, wrong. My friend could not tech the throw while blocking, and while 14+10 frames is extremely reactable, 14 frames is considerably less so. I still think his lack of lows and the single button tech on the comand throw make it so that his mixup game is seriously lacking, but command throw still has uses offline. So, yeah. Me=wrong."