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Cyrax Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data
gives you the basic tools for perfecting your meter game, so that's why there are only
basic combos and specials. For block strings or more advanced combos you need to do
the math yourself. Check out the General Meter Building Data Information.

For blocked normals and specials, they all build 8.996212121% (for simplicity
8.996%) of meter per hit. So if you hit someone with 121 on block you build 26.988%
because they were hit by 3 normals.

For blocked specials, you build meter on the initial use of the special and the extra meter
because it was blocked. For example, if you use Bomb you build the initial 3.725% of
meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722%
of meter build.

This applies to all charactersso Sonya or Smoke for example build the same
8.996% on block.

There is no initial gain from EX attacks.

You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage
you take.
You don't build meter when taking block chip damage.

Now for Cyrax's data:

Bomb (Close, Mid, Far)
Whiffed or Hit Bomb - 3.725%, takes 26.83 for 1 bar
Blocked EX Bomb - 8.996%, takes 11.11 for 1 bar
Note:There is a glitch that can cause Cyrax to lose 1.862% per empty
chest.http://testyourmight.com/threads/empty-chest-meter-loss-glitch.14842/This
explains it.

Net
Whiffed or Hit Net - 5.989%, takes 16.69 for 1 bar
Blocked Net - 14.985%, takes 6.67 for 1 bar
Blocked EX Net - 8.996%, takes 11.11 for 1 bar

Teleport
Teleport - 5.989%, takes 16.69 for 1 bar
Blocked EX Teleport - 8.996%, takes 11.11 for 1 bar

Buzzsaw
Whiffed or Hit Buzzsaw - 8.996%, takes 11.11 for 1 bar
Blocked Buzzsaw - 17.992%, takes 5.55 for 1 bar
Blocked EX Buzzsaw - 8.996%, takes 11.11 for 1 bar

Reverse Kick
Whiffed or Hit Reverse Kick - 5.989%, takes 16.69 for 1 bar
Blocked Reverse Kick - 14.985%, takes 6.67 for 1 bar
Blocked EX Reverse Kick- 17.992%, takes 5.55 for 1 bar

Anti-Air
Anti-Air - 3.725%, takes 26.83 for 1 bar

Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
f2 - 8.996%, takes 11.11 for 1 bar*
111 - 26.988%, takes 3.7 for 1 bar
121 - 26.988%, takes 3.7 for 1 bar
123 - 26.988%, takes 3.7 for 1 bar
22f1 - 26.988%, takes 3.7 for 1 bar
334 - 26.988%, takes 3.7 for 1 bar
b1212 - 0% since its a grab

*If the first hit is blocked the second won't come out

Opponent Meter Building on Hit

Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4 - 14.708%, takes 6.8 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 ba
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b2 - 20.187%, takes 4.95 for 1 bar
f2 - 24.52%, takes 4.07 for 1 bar
b3 - 23.166%, takes 4.32 for 1 bar
u4- 14.708%, takes 6.8 for 1 bar
b4- 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar

Kombo Attacks
11 - 16.291%, takes 6.14 for 1 bar
111 - 25.583%, takes 3.9 for 1 bar
12 - 16.291%, takes 6.14 for 1 bar
121 - 33.395%, takes 3 for 1 bar
123 - 29.583%, takes 3.38 for 1 bar
21 - 16.52%, takes 6.05 for 1 bar
212 - 38.145%, takes 2.62 for 1 bar
22 - 20.77%, takes 4.81 for 1 bar
22f1 - 34.416%, takes 2.9 for 1 bar
33 - 16.52%, takes 6.05 for 1 bar
334 - 29.854%, takes 3.34 for 1 bar
b1212 - 27.333%, takes 3.65 for 1 bar

Specials(Corner implies touching)
Bomb - 16.812%, takes 5.95 for 1 bar
:exBomb - 16.812%, takes 5.95 for 1 bar
:exNet - 4%, takes 25 for 1 bar
:exTeleport - 16.812%, takes 5.95 for 1 bar
Buzzsaw - 16.812%, takes 5.95 for 1 bar
:exBuzzsaw (Sweep) - 32.833%, takes 3.04 for 1 bar
:exBuzzsaw (Jump) - 16.812%, takes 5.95 for 1 bar
Reverse Kick - 14.708%, takes 6.8 for 1 bar
Ragdoll - 22.729%, takes 4.39 for 1 bar
:exReverse Kick - 24.416%, takes 4.09 for 1 bar
Ragdoll - 32.02%, takes 3.12 for 1 bar
Anit-Air - 16.812%, takes 5.95 for 1 bar
:exAnti-Air - 21.041%, takes 4.75 for 1 bar

:x -Ray
Cyberdriver - 64.645%, takes 1.54 for 1 bar

Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.

Mustard-LK4D4 Krayzie
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
Good job, then obtained after vortex we do 1,2,1~Saw and we have obtained nearly half a meter or more precisely 44,995%
The question, as well as provides us with a meter Ex Ragdoll, when you hit the block?
 

Aidan

The Marvelous Meter Man
Good job, then obtained after vortex we do 1,2,1~Saw and we have obtained nearly half a meter or more precisely 44,995%
The question, as well as provides us with a meter Ex Ragdoll, when you hit the block?
If your asking why it builds that much meter is because EX attacks do not gain initial meter, so the only meter you gain is on block which is 8.999% per blocked hit. If that is not what you asked then you need to reword your question.
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
If your asking why it builds that much meter is because EX attacks do not gain initial meter, so the only meter you gain is on block which is 8.999% per blocked hit. If that is not what you asked then you need to reword your question.
you hit the block Ex Rag Doll gives more than a meter?
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
I take the offer until the surface (by the example of this reset):
fjp~2,1~net => tp => fjp~2,1~Ex bomb => b+2(second hit) => b,b,f+4 => 1,2,1~b,b+4 => b,b+3 reset NJP => b+2 => 2,1 => 3~net => tp => hit in block fjp~1,2,1~saw
so this combo provides 85% of bar with minimum damage loss
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
also looking at this, why do people whiff an anti air after a net when they can do a teleport and still do the jump punch?
 

fr stack

Noob's saibot or noob saibot's?
also u can get two aa throws in for the price of one teleport
minus the jump in punch